[WIP] My first map - Confrontation

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
UberNube





Posts: 61
Joined: Tue Oct 04, 2005 12:43 pm
Location: Flyin my hog on coagulation
Contact:

[WIP] My first map - Confrontation

Post by UberNube »

This is my first attempt at mapping, so if it looks kind of crap, just give me consructive criticism.

It is basically just a cove on the edge of an island on Halo. The Covenant and Human forces have both arrived there at similar times, and have set up bases. They are fighting over a large Forerunner weapons research installation in the centre.

There is one main cove with deep water and an island in the centre. There are also sniper locations on the cliffs and lots of tunnels behingd the cliffs.

Anyway... Here are the screenshots:

The main bay:
Image

One of the bases:
Image

The tunnels:
Image

I have textured the base:
Image

Please tell me what you think, but try and keep the flaming only directed at my mapping skills. :lol:
Last edited by UberNube on Tue Apr 18, 2006 9:33 am, edited 3 times in total.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Very nice idea, map is kinda messy looking, but hey. Not bad, especially for a first. Most people start with boxes...
Matooba





Posts: 186
Joined: Thu Jan 05, 2006 2:51 am
Location: North East U.S.
Contact:

problem

Post by Matooba »

You must be having problems though because I noticed the faces of the sky are collided into each other.
Try dropping your floor rather than raising it up.
Image
UberNube





Posts: 61
Joined: Tue Oct 04, 2005 12:43 pm
Location: Flyin my hog on coagulation
Contact:

Post by UberNube »

Ok. Thanks for the replies. I will try lowering the floor back down. That should fix it shouldn't it? Also, I have had to make the main part of the map bigger to fit everything in.
Matooba





Posts: 186
Joined: Thu Jan 05, 2006 2:51 am
Location: North East U.S.
Contact:

Post by Matooba »

If you need any more tips you can PM me. K
Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Nice.But use the other water :D
...left for good
UberNube





Posts: 61
Joined: Tue Oct 04, 2005 12:43 pm
Location: Flyin my hog on coagulation
Contact:

Post by UberNube »

What other water??????
I searched all the files for decent water but couldn't find anything. Where is it... Tell me god damn you... TELL MEEEEEEEEEE!!!

:lol:
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Small UV error on the base. But looking great, I love tunnel maps.
dimmyITA





Posts: 22
Joined: Sun Apr 09, 2006 6:32 am
Location: in a grount statiot
Contact:

Post by dimmyITA »

im the PILLAR OF AUTUNUM WARS project starter your bases models is good
for add this in the brije you want enter to the project?
Image
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Don't advertise your project in another person's topic, you'll probably end up getting banned if you keep doing it.
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

Looking good, but like said above it looks a little messy. Are you using GMAX?
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Aehm deathisland water.Its not visable in 3ds max.Its called water mask.Just make sure you use the water.shader whatever
...left for good
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

rossmum wrote:Very nice idea, map is kinda messy looking, but hey. Not bad, especially for a first. Most people start with boxes...
I have been considered one of the top ten mappers and I still use boxes (but I use my boxes in a way that just isnt the same)
[typed on PSP]
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
germaNNoob





Posts: 87
Joined: Fri Aug 05, 2005 12:21 pm
Location: Germany/Saxony-Anhalt
Contact:

Post by germaNNoob »

FleetAdmiralBacon wrote: I have been considered one of the top ten mappers and I still use boxes (but I use my boxes in a way that just isnt the same)
[typed on PSP]
ya boxes r good for testing stuff.

I lke the basic idea of ur map, jst try to get better bitmaps.
I tried hard and i failed miserably. The lesson is: never try?
User avatar
Grave





Posts: 611
Joined: Tue Dec 20, 2005 5:54 pm
Location: Philadelphia
Contact:

Post by Grave »

thats pretty good seeing that i cant even model :(
Image
Webmaster:anime-flare.net
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

FleetAdmiralBacon wrote:I have been considered one of the top ten mappers
since when? don't kid yourself.

neuro, sakievich, scooby, firedragon, tweek, lightning, waveoflag, ejburke, arteen and myself are all better than you.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

SnaFuBAR wrote:
FleetAdmiralBacon wrote:I have been considered one of the top ten mappers
since when? don't kid yourself.

neuro, sakievich, scooby, firedragon, tweek, lightning, waveoflag, ejburke, arteen and myself are all better than you.
There are even some you missed.
...left for good
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

no kidding. he doesn't make the top 15 even. i just named 10 off the top of my head.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
GHOSTRIDERJP





Posts: 61
Joined: Sat Jan 28, 2006 7:35 am
Location: the land of oz

Post by GHOSTRIDERJP »

i say its prettygood for a first so :lol:
Image

<img src="http://www.boomspeed.com/egraphics/97623.gif" border="0" title="This_egg_hatches_on_05/01/06!_Adopt_one_today_from_pickle-green.com/egraphics!">
UberNube





Posts: 61
Joined: Tue Oct 04, 2005 12:43 pm
Location: Flyin my hog on coagulation
Contact:

Post by UberNube »

Thanks for all the positive feedback people. And yes, I am using GMAX :cry:
I haven't really had much time to work on it recently with end-of-year exams and such, but I've fixed the water and some of the textures on the buildings. I hope to work a bit more on it soon.
Post Reply