Beavercreek skining

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
User avatar
llamaboy772





Posts: 729
Joined: Mon Apr 05, 2004 2:29 pm
Location: The diamond in the rough...
Contact:

Beavercreek skining

Post by llamaboy772 »

Is there anyway to reskin the ground of beaver creek without taking it into 3ds max?
Image
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

Yes there is! Open your map in HMT, then look for the ground texture. When you export, you'll get a .dds format. You can downlaod convim to edit the texture, or use the .dds plug-in for Photoshop. Hope I helped. Also, there are tutorials on skinning. (Look at the stickies)
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
DOMINATOR




Socialist Designer Droplet

Posts: 262
Joined: Tue Feb 03, 2004 3:27 pm
Location: houston

Post by DOMINATOR »

change the alpha channel to make the trails or w/e different and then you can swap the grass and dirt textures with hmt or change thier color by exporting and importing etc....
Your sig can't exceed 500x120 in size.
User avatar
llamaboy772





Posts: 729
Joined: Mon Apr 05, 2004 2:29 pm
Location: The diamond in the rough...
Contact:

Post by llamaboy772 »

I thought you could only do that with halo PC, not CE.
Image
Post Reply