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mirroring some polygons... how do i do that again?
Posted: Thu Apr 06, 2006 2:59 pm
by [cc]z@nd!
well, i'm making a five-seven model, and everything's goin ok. i got a nice reference pic and drew a line around the weapon to make an outline i can start from (excluding the slide, of course. i'm going to animate this

). i created a bunch of vertices to start from and made a tone of polygons.
i paid attention to detail, and kept everything as neat as i could. and thus, i have one side of the gun as i want it, so i'm going to try and use it to make the other side and join the together, but i forgot how to mirror polygons. i know you can, but i just can't figure out how to do it.
if it helps, it's currently and editable poly.
Posted: Thu Apr 06, 2006 3:07 pm
by Patrickssj6
Ell you have to do the mirror option at the top or you can use the symetry modifier and you have to welt the polys in the middle together.
Posted: Thu Apr 06, 2006 3:44 pm
by Kurroda
i use a symmetry map on my models
Posted: Fri Apr 07, 2006 5:38 pm
by [cc]z@nd!
i'll look into that mirror button on the top. once i mirror it, i'll create polygons between the 2 sides, and the gun grip will be done. the only thing left will be the slide, barrel, and a skin
Posted: Fri Apr 07, 2006 7:36 pm
by [cc]z@nd!
alright, mirrored fine & dandy, but now it's just 2 different objects instead of one, so i need to combine the original and the mirror inton one object before i can do anything... any ideas?
btw, here's a teaser render. imo, pretty sexy except for the shader group mishap (look at the bolts...). i never seem to get them to work quite right...
reference:

Posted: Sat Apr 08, 2006 1:28 am
by Sonictag
You have some ugly faces there, but its not bad so far. I think you have incorrectly predicted how some of the gometry will form. But keep working at it, its coming along.
Posted: Sat Apr 08, 2006 6:17 am
by [cc]z@nd!
yeah, i created vertices and then moved them up, so i guess i didn't move them the absolute perfect amount... but i tried fixing it, and it won't help for some reason...
anyways, how would i take 2 different objects and turn them into one? i need to use each different side's vertices to create new polys, but because they aren't the same object, i can't use vertices from each side at the same time.
Posted: Sat Apr 08, 2006 11:19 am
by Darkstorm995
line it up how you want it and attach the 2 together then either creat polygons between or weld vertices together
Posted: Mon Apr 10, 2006 2:35 pm
by [cc]z@nd!
darkstorm995 wrote:line it up how you want it and attach the 2 together then either creat polygons between or weld vertices together
i've lined it up nice & fine, but i just don't know how to attach them. is there a certain button i press? or would i look around in object properties?
Posted: Wed Apr 12, 2006 4:51 pm
by [cc]z@nd!
*tumbleweed blows by*
anyways... doesn't anyone know how to combine 2 objects into one?
Posted: Wed Apr 12, 2006 6:46 pm
by Darkstorm995
yeah its the attach button. Pick Element under Selection and on the edit geometry rollout it says attach press that then go on to your viewport and click on the object you want to connect.
Posted: Fri Apr 14, 2006 3:01 pm
by [cc]z@nd!
thanks
never thought to check the element slection tools...