Help needed with adding a texture and then a proper UVW map.
Posted: Mon Apr 03, 2006 9:35 pm
Okay, so here is my problem. Now, I've looked at the various tutorials offered and they do discuss adding textures, but only with objects that are not made from the ground, like a base.
What I am trying to learn is how to add a texture and then use the proper UVW mapping technique. What I have is straight from Kirk's tutorials with a sky box, frame and a canyon floor with mountains all shaped and looking pretty. Now I want to add a mound. So I go into editable mesh and raise up some vertices to make a mound, but I want a rock texture on the sides and the grass left on the top (of the mound). Now I have tried selecting the faces surrounding the mound, adding a bitmap texture from the Infinity folder (cliff face) and then placing it under a material ID of 1 with cleared smoothing groups. Now assuming this is correct, I get a nice looking rock texture. But now how do I do the UVW map? Do I need to detach the faces?
This is where I just get stuck. Can some one please outline what are the steps to add a UVW map, the right type, after a texture has been added to the faces of a section of ground that has been raised up.
What I am trying to learn is how to add a texture and then use the proper UVW mapping technique. What I have is straight from Kirk's tutorials with a sky box, frame and a canyon floor with mountains all shaped and looking pretty. Now I want to add a mound. So I go into editable mesh and raise up some vertices to make a mound, but I want a rock texture on the sides and the grass left on the top (of the mound). Now I have tried selecting the faces surrounding the mound, adding a bitmap texture from the Infinity folder (cliff face) and then placing it under a material ID of 1 with cleared smoothing groups. Now assuming this is correct, I get a nice looking rock texture. But now how do I do the UVW map? Do I need to detach the faces?
This is where I just get stuck. Can some one please outline what are the steps to add a UVW map, the right type, after a texture has been added to the faces of a section of ground that has been raised up.