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Applying multiple Bitmaps in 3dsmax help

Posted: Sun Apr 02, 2006 1:32 pm
by SkullzOfZyx
Basically im working on this gunz the duel project where i extracted the ground mini map from the map and rebuilt the modeling for it. It just so happens the roofs and such have their own textures which i have to apply to different faces on the model. When i go to material editor and put in another bitmap with the multi sub object set with only +sky and +minimap_ground, all of the textures get messed up when i apply the third one?

Is there something im doing wrong? or is there a totally different way of doing it?

P.S: What are the prerequisites for making a halo map? Because i just made this gunz model from scratch not following the tessalate steps and such and creating my own vertices and my own faces, so how would i make that a halo map?

I would provide pictures and the file but i have dial up which greatly inconveniences me, should be fixed by tuesday if my wireless cracking linux works out well >_>.

Posted: Tue Apr 04, 2006 7:19 am
by Reaper Man
...select the faces and apply the textures to them :roll:

Posted: Wed Apr 05, 2006 6:00 pm
by SkullzOfZyx
its not working thats why, it just turns black and then the sky is messed up with it.

*How would you Apply a texture to a face, instructions?

Posted: Sat Apr 22, 2006 7:05 pm
by SkullzOfZyx
Still no help?

More details, im using 3ds max 7, and i have 2 bitmaps on. After that i have tried adding more to the multi sub object, making a new multi/sub object, detatching, retatching, w/e any ideas?