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WIP: MP5

Posted: Fri Mar 31, 2006 11:46 am
by Kurroda
i started on this model this morning so its not yet complete so there will be some wierd looking spots

Image

Posted: Fri Mar 31, 2006 2:23 pm
by cooldude5990
try getting better references

Posted: Fri Mar 31, 2006 3:09 pm
by gh0570fchurch
it looks low-poly, but still looks really good... whats the poly count?

Posted: Fri Mar 31, 2006 4:02 pm
by Patrickssj6
Its not very low poly.Just look closly.Hmm I don't know what to say to the gun :?

Posted: Fri Mar 31, 2006 5:14 pm
by Kurroda
like i said i started it this morning the g36c i worked on for 2 weeks before i showed anybody i think the poly count is like 2200

Posted: Sat Apr 01, 2006 4:57 pm
by rossmum
Top cylinder is too big in diameter, stock is too thin. Other than that, it'll look alright with a decent skin on it.

Not wanting to steal your topic, but if you want a better idea of proportions, I made an MP5 a while back that might help you with yours...

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Mine's nowhere near perfect, but it might be of help as it's fairly accurate.

Posted: Sun Apr 02, 2006 5:40 pm
by Kurroda
its pretty good and that isnt plane modeled right???

Posted: Sun Apr 02, 2006 10:21 pm
by rossmum
100% splined. I haven't had the time to learn to plane yet.

Posted: Mon Apr 03, 2006 1:38 am
by Sonictag
And how much better spline is!
Im having a war against people who say "plane modeling" when its called "polygon modeling".

But spline is better, learn to cage a spline, convert to nurbs, and you can be my friend, maybe even join my crew.

P.S. Your gun model is alright, but needs alot of fixing

Posted: Mon Apr 03, 2006 6:43 am
by Kurroda
na dude if i were to go back to spline modeling i would kill myself. i love plane modeling so much more.

Posted: Mon Apr 03, 2006 10:15 am
by Sonictag
You mean Poly Modeling.

Well, i like beginners using ""plane"" modeling, they do get effective results. But for speed it is just time consuming, where I work im expected to produce up to 30 models a week, and poly modeling it would be rediculus.

But good luck on your work. =]

Posted: Mon Apr 03, 2006 10:29 am
by Kurroda
where do you work?

Posted: Mon Apr 03, 2006 11:12 am
by Sonictag
Sony Datascope, but its contract work (6 months) so im off for another month before i start another contract, which is why im back here for another while before i have to go back to uni.

Posted: Mon Apr 03, 2006 2:50 pm
by Patrickssj6
Wait you live in England right?IS your name Mark Ganway or somehting similar to that? :D

Posted: Mon Apr 03, 2006 10:06 pm
by rossmum
sonictag wrote:And how much better spline is!
Im having a war against people who say "plane modeling" when its called "polygon modeling".

But spline is better, learn to cage a spline, convert to nurbs, and you can be my friend, maybe even join my crew.

P.S. Your gun model is alright, but needs alot of fixing
Hehehehe, guess I won't bother learning after all then... :P

Posted: Tue Apr 04, 2006 3:43 am
by Sonictag
Patrickssj6 wrote:Wait you live in England right?IS your name Mark Ganway or somehting similar to that? :D
Yeah, im 19, live in england, live in an appartment with a homosexual (well, i think he is!). I added you to msn!

My name is Mark Gannaway, so you were nearly there.

Posted: Tue Apr 04, 2006 7:17 am
by Reaper Man
:O ross... that, that is a gun that deserves a render
GIMMEEE

Posted: Tue Apr 04, 2006 10:13 pm
by rossmum
Bah, it's not THAT good. It was like, my 4th model... but if you want.

Anyways, any updates?

Posted: Wed Apr 05, 2006 6:28 am
by Kurroda
nope i havent worked on it lately been busy

Posted: Wed Apr 05, 2006 6:33 am
by [SF]Mech
ross did you just stick a bunch of pieces together?
because it looks like you splined each piece and stuck them together