[gmax] How do i edit the premade halo vehicles?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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aassaa123





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[gmax] How do i edit the premade halo vehicles?

Post by aassaa123 »

Im new at this....and soo very confuzed....
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Cuda




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Post by Cuda »

Edit How? The shape or Skin?
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aassaa123





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Post by aassaa123 »

shape...i can do skins..just not very well... :?
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Post by Patrickssj6 »

PC or CE?
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aassaa123





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Post by aassaa123 »

Does it matter?? :shock: Well..CE
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Post by Patrickssj6 »

No it doesn't matter cause you can't change the shape of the vehicle simply in CE.But in PC you can.The only way to chnage the shape is to get the vehicle model with all markers and recompile everyhting.
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aassaa123





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Post by aassaa123 »

how...? is there a tut?
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Post by Patrickssj6 »

This is really advanced.You should start of by making levels.
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gh0570fchurch




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Post by gh0570fchurch »

i think theres a tut somewhere around here on how to open halo ce maps into hmt...
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Post by Patrickssj6 »

gh0570fchurch wrote:i think theres a tut somewhere around here on how to open halo ce maps into hmt...
Yes there are tools out there.But if you want to go with the HMT method you could easily stick to pc modding.
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gh0570fchurch




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Post by gh0570fchurch »

yeah, thats true, unless you want to do it on a custom made map, which you wouldnt be able to do w/ halo pc.
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aassaa123





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Post by aassaa123 »

i thought it would be more or less basic....makeing maps angers me.....i just want to edit the basic shape...thats alll :?
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gh0570fchurch




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Post by gh0570fchurch »

remodelling for halo pc is a lot easier heres a tut i just wrote up real quick for remoddeling halo pc:

Things you need:
- Milkshape
- HMT

Now, on with the tut...
1. Open HMT.
2. Open a map w/ the model you need.
3. Go to the [mod2] Model (PC) tag category.
4 Click on the tag of the model you need.
5. Select the model you need.
6. Click Export Model.
7. Save it someplace you'll remember (like you desktop, or My Documents)
8. Open Milkshape.
9. Go to File>Import>Wavefront OBJ.
10. Click Select.
11. Make sure vertex selection is selected.
12. Move the selected as needed.
13. Repeat steps 10-12 as needed.
14. Go to File>Export>Wavefront OBJ
15. Again, save it somwhere you'll remember.
16. Go back into HMT.
17. Make sure you still have the same model selected.
18. Click Import Model.
19. Select the model that you edited in Milkshape.
20. When it asks "Import Indices Also?", click Yes.
21. Click Ok.
22. Congratulations, you have successfully Imported a new model into Halo.
23. Run Halo, and test the map (make sure that the map is closed in HMT before trying to load the map).

I hope this tut helped.
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Post by nsilva »

gh0570fchurch wrote:remodelling for halo pc is a lot easier heres a tut i just wrote up real quick for remoddeling halo pc:
\
Theres a memillion of them, and he wants to do CE if you read.
Sig file size too high.
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Post by aassaa123 »

Thanks very much..that would have helped if i was working on something for halo...but im working on a map for CE. Sorry dude
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