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Ferrari WIP
Posted: Mon Mar 20, 2006 4:31 pm
by argrn
Posted: Mon Mar 20, 2006 4:58 pm
by Cuda
nice. cant wait till its complete.
Posted: Mon Mar 20, 2006 5:53 pm
by Patrickssj6
Hmm nice.I can't do that stuff cause my gfx card doesn't render the reference pictures correctly.
If I were you I would render it better.I know you have Gmax.
Posted: Mon Mar 20, 2006 7:03 pm
by argrn
Why would I render a work in progress? It doesn't show any of the modeling or wireframe, all it is good for is trying to make the model look nicer.
Patrickssj6 wrote:I know you have Gmax.
I have a legal copy of 3dsmax 7
Posted: Mon Mar 20, 2006 7:18 pm
by maca_ยง
Looking good so far.
Posted: Mon Mar 20, 2006 7:20 pm
by Patrickssj6
Argrn wrote:
Patrickssj6 wrote:I know you have Gmax.
I have a legal copy of 3dsmax 7
>.<
Still I would always clay render even WIP stuff.It just makes a better impression.
Posted: Mon Mar 20, 2006 7:22 pm
by argrn
Clay renders distort how the smooth parts of the model look (hood, etc) , try it out, curves have no shadow, and thus look horrible again losing the detail that I am showing with this being a work in progress, for critques on the wireframe. That is all that matters at this stage, not making it look pretty... I know what I'm doing here...
Clay renders work well for non-organic models, WIP, I agree with that.
Posted: Mon Mar 20, 2006 8:13 pm
by DOMINATOR
very nice argrn
Posted: Mon Mar 20, 2006 8:35 pm
by rossmum
Awesome.
Posted: Tue Mar 21, 2006 1:21 am
by SnaFuBAR
Argrn wrote:Clay renders distort how the smooth parts of the model look (hood, etc) , try it out, curves have no shadow
Clay renders work well for non-organic models, WIP, I agree with that.
you're doing your clay renders wrong. and clay renders work fine for organic models. you don't know what you're talking about.
other than that, i like the model. keep it up.
Posted: Tue Mar 21, 2006 8:10 am
by argrn
Do... you want to bet me? If I had 3dsmax on this machine I would show you, but I don't atm... I'll have a friend do it for me once somebody gets online.. its early.
They render, but they don't look good.
Posted: Tue Mar 21, 2006 1:12 pm
by cooldude5990
looks great. and for clay renders to show details your wrong. do this and itl work great
make a skylight with .5 intesity
then make an onmi right on the skylight
move them both up and over the model (to the side mb)
then press f10 and click advanced lighting - light tracer
then change the enviroment to like a dark blue
then render it
Posted: Tue Mar 21, 2006 1:17 pm
by Patrickssj6
The only things that bothers me is that you have to change from RayRenderer to the Default Scanline one
Posted: Tue Mar 21, 2006 1:34 pm
by argrn
Doing a viewport grab works best when you are not intending to show off anything, but get critiques from the wireframe.
Posted: Tue Mar 21, 2006 9:14 pm
by Katarn
Argrn wrote:Doing a viewport grab works best when you are not intending to show off anything, but get critiques from the wireframe.
Make a wireframe render, sexy and functionality.
Posted: Wed Mar 22, 2006 8:49 am
by argrn
Well, I could do that, but this is easier.
Posted: Wed Mar 29, 2006 6:44 pm
by DOMINATOR
hows it coming along argrn... new renders/pics?
Posted: Sat Apr 01, 2006 3:31 pm
by nifebender
that looks sweet!
Posted: Sat Apr 01, 2006 4:09 pm
by Sonictag
Not bad so far, Your wheel arches need work, and i dont know why you have cut dead verts above some of them, but your wheel arches need to be more round.
You also face the problem of making your pre-NURBS model too high polygon, it will make it more time consuming.
You have some unneccessary lines next to your front wheel arch, you could remove at least 4 im sure.
Appart from that its generally not bad, you have some interesting loops but they cause no problems.