
Dose anybody have a skinned POA
Dose anybody have a skinned POA
Ok I now Ive posted below asking for certain tiff files and that helped but for some reason they come out all ghetto looking when I put them on to the POA. So I was wondering if anybody has a skinned POA that I could have. Thanks. 

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- FleetAdmiralBacon
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Last time I checked, HEK+ doesn't include the BSPs
You can get it from TheGhost's Tag Set (that's where I got all my BSPs)
You can get it from TheGhost's Tag Set (that's where I got all my BSPs)

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- FleetAdmiralBacon
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It's the ghost's tagset!
halomaps.org
It's devided up, look for levels\a10
halomaps.org
It's devided up, look for levels\a10

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Thanks dude I think I found what I need but I cant get it till tommarow files are to big. Dial up sucks. But can you tell me if its the A10 Devices Tags, Halo PC Tags for levels a10 or single player A10 level the pillar of autum that I need. Again Thanks
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- FleetAdmiralBacon
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Please delete that program from your computer. Now. It's outdated, and all Halo PC editing tools are worthless when working with CE maps. You can't make anything worthwhile with PC editing tools.butter34 wrote:I used hmt
Get the Halo Editing Kit Plus.
When you open the map in the HEK+, navigate to levels\a10 and extract all of the scenario_structure_bsp tags.
Really? I extracted a few BSPs and messed with them in Max, so the HEK+ must support SBSP tags.FleetAdmiralBacon wrote:Last time I checked, HEK+ doesn't include the BSPs
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You convert the tag with Jahrain's BSP converter, also at halomaps.org. You will need the .NET Framework v2.0 to use the BSP converter. Get it at msdn.microsoft.com. Also, the batch bitmap extractor seems to be a little dodgy. I'd recommend extracting the bitmaps manually by screenshotting the texture in Guerilla.
The converted mesh will have all of the correct UVW mapping coordinates. You just have to apply the materials. And, within the download, there's a little material fixing MAXScript to do the task for you.
The converted mesh will have all of the correct UVW mapping coordinates. You just have to apply the materials. And, within the download, there's a little material fixing MAXScript to do the task for you.
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Yeah, bitmap extraction is dodgy with some people, dunno why though. Anyway, rather than having to screenshot the bitmap, I redid the bitmap extractor so that it has batch extraction (and should extract anything except p-8 bump without breaking *touch wood*). It is a beta so PM me if you have errors please:p0lar_bear wrote:Also, the batch bitmap extractor seems to be a little dodgy. I'd recommend extracting the bitmaps manually by screenshotting the texture in Guerilla.
The converted mesh will have all of the correct UVW mapping coordinates. You just have to apply the materials. And, within the download, there's a little material fixing MAXScript to do the task for you.
http://files.filefront.com/BBE_Betarar/ ... einfo.html
So that should save you alot of time.
With the material fixing max script, make sure the imported bsp model doesnt have "obj" at the start of the name or it'll hate you for eternity

POA
http://customedition.org/downloads/inde ... view&id=15
This url takes you to a max POA but you have to do the skinning, surly you can extract the skin off the level, convert the .dds to a bitmap and apply as a skin
This url takes you to a max POA but you have to do the skinning, surly you can extract the skin off the level, convert the .dds to a bitmap and apply as a skin
Yep, im a computer freak, howja know 

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I can't beleive you just said that, you know how hard he worked to make HMT? A** It's still is a good tool for lots of stuff...p0lar_bear wrote:Please delete that program from your computer. Now. It's outdated, and all Halo PC editing tools are worthless when working with CE maps. You can't make anything worthwhile with PC editing tools.butter34 wrote:I used hmt
Get the Halo Editing Kit Plus.
When you open the map in the HEK+, navigate to levels\a10 and extract all of the scenario_structure_bsp tags.
Really? I extracted a few BSPs and messed with them in Max, so the HEK+ must support SBSP tags.FleetAdmiralBacon wrote:Last time I checked, HEK+ doesn't include the BSPs

Try reading... Notice how he said "all Halo PC editing tools are worthless when working with CE maps."llamaboy772 wrote:I can't beleive you just said that, you know how hard he worked to make HMT? A** It's still is a good tool for lots of stuff...p0lar_bear wrote:Please delete that program from your computer. Now. It's outdated, and all Halo PC editing tools are worthless when working with CE maps. You can't make anything worthwhile with PC editing tools.butter34 wrote:I used hmt
Get the Halo Editing Kit Plus.
When you open the map in the HEK+, navigate to levels\a10 and extract all of the scenario_structure_bsp tags.
Really? I extracted a few BSPs and messed with them in Max, so the HEK+ must support SBSP tags.FleetAdmiralBacon wrote:Last time I checked, HEK+ doesn't include the BSPs
Also, this topic should be dead by now...