starting out; how to link frame with the map (Gmax)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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flyinrooster




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starting out; how to link frame with the map (Gmax)

Post by flyinrooster »

well, as the topic says, im starting map making. now i have searched and read many topics about .jms files. i have chimp 1.6, and i know how to export. but they say i need to link it to the level box called frame.
well, i have NO idea whatso ever on how to link my map with that box. can somebody tell me how to link my map and frame together?
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

YOu have your map pieces
YOu have your box (or any other object, really) called frame
Next the the selection buttons (on the top) there are two buttons.
One looks like this:
Image
Select your level objects
CLicky that button
Now click the frame box.
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flyinrooster




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Post by flyinrooster »

thank you for replying, im going to try it now!

edit: now the problem i have is that it wont stay linked or soemthin =p.
chimp says it cant find any used models or somethin and to ensure that they are properly assigned.
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boo_diddly




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Post by boo_diddly »

heres how I do it, first select the non-frame objects you want linked to the frame. next click on the link icon that bacon showed you, then click on select by name *it looks like an arrow with text next to it.* now select the frame from the dialogue box that appears, then click on link. now click on the white arrow *or move, resize, ext. anything to get the link button unselected.* that shoudl have them linked
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halohacker





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Post by halohacker »

hey i have a problem with the same tut that guy is using. i got them to link to the frame but when i try to export it , it says "-- Runtime error:Feature not available:"createFile"

what am i supposed to do? :(
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Post by Classic »

Export it to the listener window then use the grab listiner to save it as a .jms. Do not use the save as funtion the listener window can't export that much because discreet only allows it export a certian amount.
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Post by boo_diddly »

Heres a little thing about why you cant export it directly to a .jms *in gmax*. Discreete did not want people to use gmax as a mini 3ds max. sooo... when they built gmax and promoted it for gamers, they created gmax so that you could only export through a game pack. This meant that they had to change the max script so that it could not write to a file, thus preventing a person to create their own exporter. They left a hole in the maxscript though, the listener window. Someone discovered that if you grab the text from the listener, you could export to almost any file type that you wanted. This is why today you can create a level and use chimp and grab the output of it or use any other script file and take the output from the window.
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