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My first model
Posted: Thu Mar 02, 2006 3:04 pm
by Kurroda
well this is my first model i have ever finished i did this in milkshape i was just bored and i thought i would give it a try (i am n00b)

Posted: Thu Mar 02, 2006 3:20 pm
by Soccerfreak
You just created a line and extruded, now chamfer edges.
Posted: Thu Mar 02, 2006 3:29 pm
by Kurroda
this isnt 3dsm but maybe i will open it in 3dsm
Posted: Thu Mar 02, 2006 3:45 pm
by Darkstorm995
What he said, I suggest getting Gmax. You can atleast render (with a plugin)
and its better then Milkshape.
Posted: Thu Mar 02, 2006 3:49 pm
by Kurroda
i dont need gmax i have 3dsm7 i just dont like it as much to complicated for me right now
Posted: Thu Mar 02, 2006 7:21 pm
by Cuda
XM8 mb?
Posted: Thu Mar 02, 2006 7:22 pm
by Kurroda
yes it is indeed a xm8 its one of my favorite guns
Posted: Thu Mar 02, 2006 8:42 pm
by rossmum
Royal wrote:i dont need gmax i have 3dsm7 i just dont like it as much to complicated for me right now
It's actually not hard. I have Gmax, and worked everything I know out for myself.
Posted: Fri Mar 03, 2006 12:30 am
by maca_ยง
Good job for your first.
Posted: Fri Mar 03, 2006 6:48 am
by griffenmaster
Actually, it's rather good. My first model was horrible compared to this. I could see this being in a low-polygonal adventure game. Once you are able to make primitive models, such as this, you realize that the only difference between your models and the models of the masters is the addition of detail and the removal of polygons. It's weird, but you need to add more while subtracting polygons... that's the general rule of thumb.
Overall, you did a very nice job on that model. I'd suggest you learn to skin that model, then figure out how to render it. Once you do that, post it back up and I'm sure you'll get many positive comments.
Posted: Fri Mar 03, 2006 8:37 am
by Kurroda
actully to tell you the truth i was going to try and plain model yesterday sept the videos wouldnt download it kept saying connection was reset so i am going to try today i am probley just going to go into skinning for awhile there is a lack of them in the community
Posted: Fri Mar 03, 2006 2:35 pm
by Classic
darkstorm995 wrote:What he said, I suggest getting Gmax. You can atleast render (with a plugin)
and its better then Milkshape.
Render in Gmax! Where's the plugin to download??
Posted: Sat Mar 04, 2006 12:29 pm
by Darkstorm995
just experiment a little with the 3dsmax and then jump onto some plane modelling
Posted: Sat Mar 04, 2006 12:49 pm
by Kurroda
thats what i been doing messing around see what i can do but in my opinion in the 2 days i been trying it i improved in it