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M6C Magnum

Posted: Mon Feb 27, 2006 10:57 pm
by p0lar_bear
I got bored last week and decided to try making everyone's favorite pea-shooter, just to learn some more about modeling. This is based off of the pistol's mesh; with a few additions (sight, safety, barrel, trigger) modeled by me. This is nothing to write home about; my modeling skills aren't the greatest, as I am better with editing an existing model than starting from scratch. Therefore, I do not present this as a professional job; I do not want professional critique. But I would like tips for future works.

Also, I am VERY well aware that I need smoothing applied.

Sooo... here's the model I have:
Image

Wireframe:
Image

Compare it to Bungie's render:
Image

Posted: Mon Feb 27, 2006 11:17 pm
by rossmum
Not bad!

Posted: Tue Feb 28, 2006 12:12 am
by maca_ยง
Not bad at all.
I'd give you some tips but I dunno any other then tutorials :P.

Posted: Tue Feb 28, 2006 1:12 am
by SnaFuBAR
ok, i can give you some tips if you let us know your modeling method (spline? plane? box?) and give us a wire-on-model render, prefferably from that same angle.

Posted: Tue Feb 28, 2006 1:25 am
by p0lar_bear
SnaFuBAR wrote:ok, i can give you some tips if you let us know your modeling method (spline? plane? box?) and give us a wire-on-model render, prefferably from that same angle.
Did that.

It's hard to say what modeling method I use. For this, I was just adding to and removing parts from the M6D Pistol's mesh. What I added was either moving verices around, then deleting/creating faces.

But, when I make an attempt at modelling something from scratch, I tend to use anything I can; so, planes, primitives, and splines.

Posted: Tue Feb 28, 2006 3:00 pm
by Cuda
just some small little details, and it'd be awesome.

Posted: Tue Feb 28, 2006 3:34 pm
by Classic
Nice!
But why can't someone make something up instead of copping Bungie?

Re: M6C Magnum

Posted: Tue Feb 28, 2006 4:52 pm
by nsilva
p0lar_bear wrote:blah
Damn good job polar