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How do you make lights in Halo??

Posted: Wed Feb 22, 2006 1:38 pm
by Classic
How do you make lights in Halo??

Posted: Wed Feb 22, 2006 2:16 pm
by p0lar_bear
What you do is make a white bitmap, and give it a totally black alpha channel, so it would be invisible in game.

Then make a shader_environment tag that emits light; look at the tag's settings and find the ones that affect lightmaps. Make sure the shader references the invisi-bitmap.

Next, in your level's model, place down a plane that uses a material that has the same name as the shader you just created. Place it somewhere where you would like like to show up, like on a wall, in mid-air, etc. Also, make sure the material name has the special shader symbol for render-only.

Build your structure BSP and open the scenario in Sapien. Run a 0-quality radiosity on the map real quick and see if the light works the way you want it.

Posted: Wed Feb 22, 2006 3:40 pm
by Classic
What are some textures already in halo with light emiting shaders??

Posted: Wed Feb 22, 2006 3:46 pm
by p0lar_bear
Classic wrote:What are some textures already in halo with light emiting shaders??
Look at the shaders for the base lights in the tuorial folder.

Posted: Thu Feb 23, 2006 1:25 pm
by Classic
What are some realy bright lights. I have a large indoor map and need a lot of light to light it up.

Posted: Thu Feb 23, 2006 2:10 pm
by Patrickssj6
You can always use markers :D

Posted: Thu Feb 23, 2006 2:33 pm
by Classic
Patrickssj6 wrote:You can always use markers :D
Markers ???

Posted: Tue Feb 28, 2006 6:36 pm
by gh0570fchurch
you know... markers.. like these... lol
Image