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Covenant City [IMG]

Posted: Mon Feb 20, 2006 10:16 am
by Doctor
How does this look for a Covenant Building. I have no idea what they look like, so I just thought of something abstract. This is a really quick building, took like 10 minutes. It has a bad render, but it is just a rough for the design.

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Yes, you can go into the house.

Feedback pwease!

Posted: Mon Feb 20, 2006 8:53 pm
by SnaFuBAR
looks nothing like covenant architecture. an example of a covenant city would be High Charity. here's a few renders of my work to give you an idea.
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a nice try, though. the architecture is supposed to be very organic, rather than geometric.

Posted: Tue Feb 21, 2006 4:22 am
by superaison
SnaFuBAR wrote: Image
IS it jut me or iS that from Halo 2 Campaign?

Posted: Tue Feb 21, 2006 6:45 am
by JK-47
It is but he modeled it from what he can see in the game.

Posted: Tue Feb 21, 2006 11:36 am
by Kurroda
i wish i could model

Posted: Tue Feb 21, 2006 1:07 pm
by nsilva
SnaFuBAR wrote:looks nothing like covenant architecture. an example of a covenant city would be High Charity. here's a few renders of my work to give you an idea.

a nice try, though. the architecture is supposed to be very organic, rather than geometric.
Pwnt.

To topic starter. I didnt read but this must be your first go at modeling ey?

Posted: Tue Feb 21, 2006 1:13 pm
by Doctor
Hmm, I supose it doesn't Nice modeling Snaf, how do you get those cool shapes in gmax? I have explored all the shapes and I can't get anything like that. [Like the half circles over the doorway combined with the rectangle, did you use a spliced tube and 3 rectangles?]

Posted: Tue Feb 21, 2006 2:02 pm
by nsilva
Doctor wrote:Hmm, I supose it doesn't Nice modeling Snaf, how do you get those cool shapes in gmax? I have explored all the shapes and I can't get anything like that. [Like the half circles over the doorway combined with the rectangle, did you use a spliced tube and 3 rectangles?]
ololol gmax...

3ds max!!!

Posted: Tue Feb 21, 2006 2:12 pm
by Patrickssj6
Snaf don't steal his topic.Nsilva gmax has the same modeling tools that 3ds max has.Doctor you can get every shape you know if you know how to :wink:

Posted: Tue Feb 21, 2006 4:53 pm
by Doctor
Patrickssj6 wrote:Snaf don't steal his topic.Nsilva gmax has the same modeling tools that 3ds max has.Doctor you can get every shape you know if you know how to :wink:
How do I know how? *hint hint*

Posted: Tue Feb 21, 2006 7:05 pm
by nsilva
Patrickssj6 wrote:Snaf don't steal his topic.Nsilva gmax has the same modeling tools that 3ds max has.Doctor you can get every shape you know if you know how to :wink:
No it doesnt. It actually has the same basics(EG. Box, triangle, blah blah) but it dont have the snow engines and nurbs surfaces and other stuff in the create tab like 3ds max.

Posted: Tue Feb 21, 2006 7:19 pm
by Patrickssj6
Why would you need the snow engine and nurbs(ok MB!) for modeling?

Doctor if I'm not mistaken Snaf used Plane and Spline modeling.

Posted: Tue Feb 21, 2006 7:21 pm
by nsilva
Patrickssj6 wrote:Why would you need the snow engine and nurbs(ok MB!) for modeling?
Im saying EG... Meaning there are more. Just to lazy to say em... And i forgot seeing as i dun have 3ds right now

Posted: Tue Feb 21, 2006 7:39 pm
by SnaFuBAR
Patrickssj6 wrote:Snaf don't steal his topic.Nsilva gmax has the same modeling tools that 3ds max has.Doctor you can get every shape you know if you know how to :wink:
don't steal his topic? if you read my post correctly, you wouldn't haved said something that stupid. instead, you would know i was giving examples of what covenant architecture looks likke.

You CAN model like this in gmax. it was all plane modeled. i used gmax before i used max. you don't need all the advanced features of studio max to model like this.

Posted: Tue Feb 21, 2006 7:40 pm
by Soccerfreak
Plus the smoothing groups are ugly. And Doctor, thats Snaf's work, he is one of the best here so thats like taking on god at praying(lol idk :?: )

Posted: Tue Feb 21, 2006 7:44 pm
by Patrickssj6
SnaFuBAR wrote:
Patrickssj6 wrote:Snaf don't steal his topic.Nsilva gmax has the same modeling tools that 3ds max has.Doctor you can get every shape you know if you know how to :wink:
don't steal his topic? if you read my post correctly, you wouldn't haved said something that stupid. instead, you would know i was giving examples of what covenant architecture looks likke.
And you think he will post any updates on his model now here after your renders.

Posted: Tue Feb 21, 2006 7:51 pm
by Soccerfreak
LOL Patrick, YOU SCARED HIM SNAF!GOOD JOB!!! Doctor, keep trying modeling isnt learned in a second, i reccomend take some tuts, its how we all start.

http://www.pixel2life.com/tutorials/3D_ ... /Modeling/

Posted: Tue Feb 21, 2006 8:45 pm
by SnaFuBAR
Patrickssj6 wrote:And you think he will post any updates on his model now here after your renders.
that's besides the point... you're going off topic. i'm trying to help him learn. if you're just going to talk about my renders vs his, stop posting about it.

feel free to ask me about how i modeled any part of the architecture. it would be nice if you would experiment and ask questions, so we could see your progress.

Posted: Wed Feb 22, 2006 1:43 pm
by Classic
Doctor wrote:
Patrickssj6 wrote:Snaf don't steal his topic.Nsilva gmax has the same modeling tools that 3ds max has.Doctor you can get every shape you know if you know how to :wink:
How do I know how? *hint hint*

Practice face deleating and vertex dragging.
Almost everything you want to do can be done with thoes two tool.

And incase you don't know how to get there go to editmesh.

Posted: Wed Feb 22, 2006 1:57 pm
by Doctor
Thansk much everyone, no need to get mad at eachother -_-.

I'll work on those techniques. Did you get the shape of the pillars by face deleting and vertex dragging, Snaf?

If you could, if you have time, can someone make a vid tutorial on this? I'll also look up some more tutorials.

/Edit

It took almost 45 minutes, but I have a little covenant like artchitecture to show. I used the drag vertex, and the mirror tool. I don't know how to merge objects, so it is a bunch of seperate peices. (If someone could tell me how to merge objs, that would be great)

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