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Invisible Wall Help
Posted: Sat Feb 18, 2006 10:36 pm
by joeschmoe
Well i just transitioned over to skinning halo 2 from modding halo 2 and its harder than i thought it would be. The thing i am having the most trouble with is making walls clear. I don't want them to be completely clear, but translucent. if anyone could give me a couple of tips, over some cool .dds files that would be great. Thanks in advance!
Posted: Sat Feb 18, 2006 11:18 pm
by Kurroda
you could probley make transparent image and do a little brushing on it to make it a little dirty looking
Posted: Sun Feb 19, 2006 1:51 am
by joeschmoe
how would i go about doing that?... like i said im new to skinning and new to adobe photoshop.. thanks
Posted: Sun Feb 19, 2006 11:49 am
by joeschmoe
Hmmm.. i guess nobody knows... if you can help me please respond... because im really confused because most of the translucent skins i have looked at are just black, but when i make a skin all black it actually appears black in game

Posted: Sun Feb 19, 2006 1:15 pm
by Kurroda
do you have photoshop and if so do you have the nvidia plugin
Posted: Sun Feb 19, 2006 7:13 pm
by joeschmoe
Yes i do have photoshop but i dont have that plugin... and thanks for responding to me even though i requested halo 2 help in the wrong place, even if you didnt know i was talking about halo 2

Posted: Sun Feb 19, 2006 9:51 pm
by p0lar_bear
This is a Halo CE forum, but I will try to help you anyway.
On the CE engine, a bitmap's alpha channel determines how visible it is. YOu could try opening the bitmap in photoshop, redicing the alpha channel to about 50%, then injecting it.
Then again, I don't know if this will work. When I make tranlucent materials for CE, I put them into a shader_transparent type shader tag. Give it a go and see if it works.