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remodeling question
Posted: Wed Jan 18, 2006 4:19 pm
by gh0570fchurch
i have a question... how do i load a halo model (like the ar model, etc) into 3dsmax, and then back into the format to put it back in the game
Posted: Wed Jan 18, 2006 7:28 pm
by [gx]shadow
It sounds like you are talking about pc, not ce, so you can't really do that in max and get it back ingame. The size of the model when you import it is so tiny that you have to make it many times larger, so after you are done, it would be hard to get it back down to the origional size. If you want to edit models and put them back into pc, then use Milkshape.
Posted: Thu Jan 19, 2006 11:39 am
by Patrickssj6
It is possible in 3ds max.
BUT!
You will need the right import settings otherwise 3ds will ad vertices automatically and HMT doesn't like extra vertices.
To make it bigger click on all the pieces of your model then right lcik scale tool and trype 1000%.When you are done editing your model just right click the scale tool again and type 10%.
100%X10=1000% 10 Times bigger
100%:10=10% Original size again

Posted: Thu Jan 19, 2006 4:16 pm
by gh057ofchurch
[gx]Shadow wrote:If you want to edit models and put them back into pc, then use Milkshape.
yeah my question is how do i load the models in the first place. where are they located in my halo directory, etc. or if i can load them in milkshape or 3dsmax through sparkedit, etc)
EDOT: srry this was on a different account
Posted: Thu Jan 19, 2006 7:35 pm
by [gx]shadow
You have to use HMT and extract the models. They come out in .obj format, so if you use 3ds max, you will need to download an obj importer and an exporter plugin. After you do that, load up max, go to File>Import then select the filetype as wavefront obj and find where you extracted the model to. When you are done with the model, go to File>Export and select wavefront obj. Milkshape is much easier for remodeling though.
Posted: Fri Jan 20, 2006 8:24 pm
by gh057ofchurch
[gx]Shadow wrote:You have to use HMT and extract the models. They come out in .obj format, so if you use 3ds max, you will need to download an obj importer and an exporter plugin. After you do that, load up max, go to File>Import then select the filetype as wavefront obj and find where you extracted the model to. When you are done with the model, go to File>Export and select wavefront obj. Milkshape is much easier for remodeling though.
where can i get this plugin?
Posted: Fri Jan 20, 2006 8:48 pm
by [gx]shadow
Posted: Fri Jan 20, 2006 9:07 pm
by gh057ofchurch
omly one problem i have 3dsmax 7. there isnt a plugin for v7