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[WIP] UNSC Draco

Posted: Sat Jan 07, 2006 2:46 pm
by FleetAdmiralBacon
IGNORE THE FIRST FEW PAGES


Map Overview:
The Draco is a UNSC ship, slightly related to the Halcyon only much smaller.
The map will consists of the entire ship, so it will be very small in terms of interior (for a ship, but expect it to be a 100+Mb map)
All parts of the map, except textures, will be custom made (see posts below for hallways, etc) and unlike most of my maps, I do plan on completing this one and it will be 100% multiplayer ready.
Recommendations:
# of Players: 8-12 (lots of players on a big map lags if you didn't know that XD )
Game type: Team CTF
Bias: N/A - Not enough information. I'll try to keep it unbiased towards either team, though.
Weapons: Any. The map will have armories, though, for each team, consisting of shotguns, assault rifles and pistols. Plasma weapons will be found around the ship.
Vehicles: Longswords + Chairs. Yes, I said chairs. They do *nothing*

Progress Report
[+] Standard Hallway
[+] 4 way intersection
[O] 3 way intersection
[+] Door Model
[+] Basic plan
[O] Bridge
[O] Cafeteria
[O] Armory
[O] Hanger
[O] Interior Plan
[+] Engines
[O] Engine room
[O] Custom textures






[Original Post]
Yes, I have decided to go and make a new map, instead of continuing with Trepidation, but I have reasoning! My other PC is dead, and it has all the Trep tags and such on it, so I'm starting a new map and this is it.
If you've ever played pillarofautumnspace and liked the key parts of it, you'll like this map too. Only this is better. Notice how poaspace is just that, the POA in space. MY map will consists of many key pieces of the interior of a UNSC Halcyon as well! I will combine elements of the outside with the interior version of the bridge, along with the cafeteria (moved) armory (moved as well), hangers (in their correct places, accessed by teleporters), engine room (way moved, where it should be) and a few others.
I'd like to thank Jahrain for his BSP exporter, cause without it, I wouldn't have the model.


http://i9.photobucket.com/albums/a77/gr ... draco1.jpg

Ahh, yes, pics of my next map. Thought of a new name and such. I'de like to thank autodesk for the 3ds max 8 trial, which I can use unti I get that power suply for my other computer (which has 3ds max 6)
As I said earlier, I still need to modify the model a bit, make it sealed-world friendly, then put in all the goodies, like the cafeteria. Now, because the POA wasn't physically possible, the layout of the Draco will be different. The cafeteria will be turned lengthwise and the armory will be even further down the line.

Posted: Sat Jan 07, 2006 2:53 pm
by boo_diddly
cool! how would you get outside? im guessing you can use pelicans and longswords, right?

Posted: Sat Jan 07, 2006 2:56 pm
by FleetAdmiralBacon
To get outside, you would teleport to the hangers I'm going to add (in the correct place, in the groove on the side) and get into a longsword or pelican, then you'de fly out. Simple.
It will, unlike most of my maps, be team - friendly.

One other thing:
Should I put the Draco Star Constellation logo in other places too?
Need ideas! I think it would look good on the sides of the ship itself...
Image

Posted: Sat Jan 07, 2006 3:06 pm
by boo_diddly
hm, id say that you should make the logo darker, but still so that you can see it. and i think that you should put it up on doors and other places.

Posted: Sun Jan 08, 2006 11:09 am
by FleetAdmiralBacon
I plan on making the logo a kkey part of the interior. Ever seen Battle Star Galactica? If so, think of the Galactica, everywhere you go in the ship, you see the Colonial Emblem.

I have the two BSPs I need and just need to roughly combine the two. I won't make them sealed until I find a suitable layout, which I want feedback on. I currently am not on my computer but I'll get on soon. Its 2:10PM on sunday, I'll see what I can get done.

Posted: Sun Jan 08, 2006 2:50 pm
by boo_diddly
cool!

if you really want, I could do some models of stuff, but you would have to import them into 3ds max because i only can export .obj *i have gmax >.<* Im pretty good, except for UVWing.

Hope to see them ideas soon!

Posted: Wed Jan 11, 2006 4:14 am
by FleetAdmiralBacon
OMG
The hanger is THAT big!?!?!?
This could make things difictult...

Everything but the hanger is in place. None of it is even close to being used in a collision model, but I plan on using a second piece of geometry for that.

Posted: Wed Jan 11, 2006 12:31 pm
by hogdeath18
wow i am done with trepidation. It gets boring flying ships.
Before i go out and give a thousand useless ideas you might want to know that there is a mojor flaw in this plan. Look at this link please http://nikon.bungie.org/misc/sloftus_poaconundrum/
http://nikon.bungie.org/misc/sloftus_po ... nt-Ext.jpg
http://nikon.bungie.org/misc/sloftus_po ... -pers1.jpg
some stuff is a little too big bacon but if you cut the length of some hallways i think you can fit everything inside the poa except the elevator in the maw and i don't know about the hanger

Posted: Wed Jan 11, 2006 12:54 pm
by hogdeath18
i think we can make all the stuff from the poa fit inside it if cut out some unessesary stuff. And first let me locate the launch bays actual location.

Posted: Wed Jan 11, 2006 3:01 pm
by boo_diddly
bacon already said that he already fixed the placements. Remember, this isnt the POA so things can be placed slightly diffrent.

Posted: Wed Jan 11, 2006 3:29 pm
by hogdeath18
i'm not saying just a bridge an armory and a cafeteria, if we rearanged some stuff we could fit all of the following in:
Bridge
Armory
Cafateria
all 4 lifepod hatches in their propper positions
the engine room
the hanger
part of the elevator from the maw
the hog garage and part of the warthog drive.

Posted: Fri Jan 13, 2006 4:51 am
by FleetAdmiralBacon
Finally, I can update this:
I plan on screwing everything and just making the back of the ship about 3 times bigger. Why? Well, yeah, it kinda isn't the POA, so who cares? I'm just making the ship more feasible. By making it 3 times bigger, I can fit 2 hangers, hopefully back to back, but I really only need one. Other than that, due to my innablity to weld, I will be making the collision geometry seperately from the actual model, that way I don't have to weld (I will mostly just extend faces on boxes and keep morphing it until I get it to cover all places you would collide with) this also allows me actually use my bridge (i just chopped the original in half, along with the good one, and stuck them together, with no intention of welding).
In conclusion, expect a bigger ship and horrible collision : )

Oh, and I ordered (well, my dad did) a new power supply. It's only a slight upgrade from the one I had, though. Now if only I could get a video card...

Posted: Fri Jan 13, 2006 9:57 am
by SnaFuBAR
if you don't weld you'll have a grip of open edge errors... :lol: :lol: :lol: :idea:

why can't you weld? did you break max or you don't know how to?

Posted: Fri Jan 13, 2006 2:40 pm
by hogdeath18
dude, why not just throw in a covie drop ship. It is the same thing if the collision is shitty. You can still fit almost everything into the orrigional ship without having to change a whole lot. You should just stick to one idea. The POA, achem, the halocon cruiser is a one of a kind. Other ships don't remotely resemble it

Posted: Fri Jan 13, 2006 5:58 pm
by -Agamemnon-
Lookin forward to this. It's definitely a good year for CE, a lot of good stuff is going to be coming out.

Posted: Mon Jan 23, 2006 3:54 pm
by FleetAdmiralBacon
Update**
Well, I've finally decided to make my own completely custom ship, so I started with the interior design. Here's my custom hallway with door:
Image
Image
(door will open slower, the small GIF size made it play fast)

oh, and the door when closed:
Image

Posted: Mon Jan 23, 2006 6:29 pm
by lxNicktardxl
Nice Job keep it up

Posted: Mon Jan 23, 2006 7:06 pm
by -Laser-
Two things:
1. Map looks pretty darn cool
2. Stargate rocks(those who don't get it, I'm referring to bacon's sig)

Posted: Tue Jan 24, 2006 11:59 am
by FleetAdmiralBacon
-Laser- wrote:1. Map looks pretty darn cool
Tal mal'tiak mal we'ia

I'm starting to work on the engines and exterior of the ship, expect new pics soon.

And here it is, in it's basic form.
Image
I will, of course, be editing it to make it look less like a bunch of prisms and more like a ship.


lol, i'm updating this faster than people can post comments:
Image

Posted: Wed Jan 25, 2006 2:01 pm
by FleetAdmiralBacon
Image
Hanger plan/idea/model
It's cramped, but it works.


Added the door:
Image

The panels should help you see the size of it (the longsword is HUGE)
And the mc reference model is in the lower access tunnel