[WIP] UNSC Draco
Posted: Sat Jan 07, 2006 2:46 pm
IGNORE THE FIRST FEW PAGES
Map Overview:
The Draco is a UNSC ship, slightly related to the Halcyon only much smaller.
The map will consists of the entire ship, so it will be very small in terms of interior (for a ship, but expect it to be a 100+Mb map)
All parts of the map, except textures, will be custom made (see posts below for hallways, etc) and unlike most of my maps, I do plan on completing this one and it will be 100% multiplayer ready.
Recommendations:
# of Players: 8-12 (lots of players on a big map lags if you didn't know that XD )
Game type: Team CTF
Bias: N/A - Not enough information. I'll try to keep it unbiased towards either team, though.
Weapons: Any. The map will have armories, though, for each team, consisting of shotguns, assault rifles and pistols. Plasma weapons will be found around the ship.
Vehicles: Longswords + Chairs. Yes, I said chairs. They do *nothing*
Progress Report
[+] Standard Hallway
[+] 4 way intersection
[O] 3 way intersection
[+] Door Model
[+] Basic plan
[O] Bridge
[O] Cafeteria
[O] Armory
[O] Hanger
[O] Interior Plan
[+] Engines
[O] Engine room
[O] Custom textures
[Original Post]
Yes, I have decided to go and make a new map, instead of continuing with Trepidation, but I have reasoning! My other PC is dead, and it has all the Trep tags and such on it, so I'm starting a new map and this is it.
If you've ever played pillarofautumnspace and liked the key parts of it, you'll like this map too. Only this is better. Notice how poaspace is just that, the POA in space. MY map will consists of many key pieces of the interior of a UNSC Halcyon as well! I will combine elements of the outside with the interior version of the bridge, along with the cafeteria (moved) armory (moved as well), hangers (in their correct places, accessed by teleporters), engine room (way moved, where it should be) and a few others.
I'd like to thank Jahrain for his BSP exporter, cause without it, I wouldn't have the model.
http://i9.photobucket.com/albums/a77/gr ... draco1.jpg
Ahh, yes, pics of my next map. Thought of a new name and such. I'de like to thank autodesk for the 3ds max 8 trial, which I can use unti I get that power suply for my other computer (which has 3ds max 6)
As I said earlier, I still need to modify the model a bit, make it sealed-world friendly, then put in all the goodies, like the cafeteria. Now, because the POA wasn't physically possible, the layout of the Draco will be different. The cafeteria will be turned lengthwise and the armory will be even further down the line.
Map Overview:
The Draco is a UNSC ship, slightly related to the Halcyon only much smaller.
The map will consists of the entire ship, so it will be very small in terms of interior (for a ship, but expect it to be a 100+Mb map)
All parts of the map, except textures, will be custom made (see posts below for hallways, etc) and unlike most of my maps, I do plan on completing this one and it will be 100% multiplayer ready.
Recommendations:
# of Players: 8-12 (lots of players on a big map lags if you didn't know that XD )
Game type: Team CTF
Bias: N/A - Not enough information. I'll try to keep it unbiased towards either team, though.
Weapons: Any. The map will have armories, though, for each team, consisting of shotguns, assault rifles and pistols. Plasma weapons will be found around the ship.
Vehicles: Longswords + Chairs. Yes, I said chairs. They do *nothing*
Progress Report
[+] Standard Hallway
[+] 4 way intersection
[O] 3 way intersection
[+] Door Model
[+] Basic plan
[O] Bridge
[O] Cafeteria
[O] Armory
[O] Hanger
[O] Interior Plan
[+] Engines
[O] Engine room
[O] Custom textures
[Original Post]
Yes, I have decided to go and make a new map, instead of continuing with Trepidation, but I have reasoning! My other PC is dead, and it has all the Trep tags and such on it, so I'm starting a new map and this is it.
If you've ever played pillarofautumnspace and liked the key parts of it, you'll like this map too. Only this is better. Notice how poaspace is just that, the POA in space. MY map will consists of many key pieces of the interior of a UNSC Halcyon as well! I will combine elements of the outside with the interior version of the bridge, along with the cafeteria (moved) armory (moved as well), hangers (in their correct places, accessed by teleporters), engine room (way moved, where it should be) and a few others.
I'd like to thank Jahrain for his BSP exporter, cause without it, I wouldn't have the model.
http://i9.photobucket.com/albums/a77/gr ... draco1.jpg
Ahh, yes, pics of my next map. Thought of a new name and such. I'de like to thank autodesk for the 3ds max 8 trial, which I can use unti I get that power suply for my other computer (which has 3ds max 6)
As I said earlier, I still need to modify the model a bit, make it sealed-world friendly, then put in all the goodies, like the cafeteria. Now, because the POA wasn't physically possible, the layout of the Draco will be different. The cafeteria will be turned lengthwise and the armory will be even further down the line.