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skinning the level.. i think

Posted: Wed Dec 28, 2005 7:11 pm
by goyanks135
how do you skin the level because i want to change the POA a10 level so its purple and covenant like. i have all the tools needed i think

Posted: Wed Dec 28, 2005 7:15 pm
by spartnKELLY
You will need to use hmt to look in Bitmaps and see what bitmap the floor and walls are, you will then save them , and open them with photoshop, make them purple , save them, then use hmt to inject them into bloodgulch.

Posted: Wed Dec 28, 2005 7:44 pm
by goyanks135
ok i made the dds dxt1 covenant purple then when i try to inject it it says texture being inserted must be dxt1 and my texture is dxt1. then i tried swaping it for something else it work. i tryed dds dxt1 and ace dxt1 both dxt1s dont work why? i know the ace shouldnt work but what is wrong?

Posted: Thu Dec 29, 2005 7:28 am
by Patrickssj6
did you choose DXT1 Alpha whatever?There are different DXT1

Posted: Thu Dec 29, 2005 7:33 am
by goyanks135
yes i used convin and there is 2 dxt1 textures. ace and dds. i tryed both. but when i select the bitmap with HMT it says something instead of dxt1 it says R28322. not exactly but its r and some numbers. ill try it with different level to see whats wrong.

Posted: Mon Jan 02, 2006 1:51 pm
by Elvy
Some files on there dont use DXT1 even though it says it must be, try using DXT2 DXT3 and so on, it worked for me. And I recommend using DXTBmp not convim.

Posted: Mon Jan 02, 2006 2:26 pm
by nifebender
yeah get DXTBmp, it lets you convert to any of the dxt files.