Skinning Error

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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richardcypher101





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Skinning Error

Post by richardcypher101 »

When I try to inject my newly skinned .dds, I get an error saying: "The texture you're trying to import is smaller than the existing data. HMT will will automatically update the size specified in the map file to match that of the image being selected." Then I press "Ok" and then get this further message: "Image being injected must be "DXT2 or DXT3".

Im using Photoshop 6.0, what gives?

-Rich
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Post by Beastman »

what ever it tells u try doing the opposite like if it says dxt3 then do 1 see if it works somtimes helps
richardcypher101





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Post by richardcypher101 »

Ah thanks, it works...kinda.

I created a texture in PS6 to make it look like a rock texture, but once I finally inject it, like only a little peice of what I created shows up, and once I launch the game, everything I edited is clear...kinda weird.

Any help would be appriciated, lol..its just been awhile since ive been back at this.

-Rich
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Post by Veegie »

well

if it was dxt 1 format

then everything black in your bitmap will be clear if i'm right

or white
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richardcypher101





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Post by richardcypher101 »

Well how can I just get around the problem or have it work with the DXT3 format? Damn, if its working for others, why is it giving me a prob?

-Rich
richardcypher101





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Post by richardcypher101 »

Seriously this is irratating, especially when I dont even know the cause.

-Rich
343Halo




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Post by 343Halo »

its not working because your saving as dxt3. you need to save as dxt1. well thats what i did anyway and it works now
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[users]Snake





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Post by [users]Snake »

i got this problem too, i have dun loads of skins, and they all worked, no problem, then i do a flag one and it says it has to be DXT1, but i saved it as DXT1, so wtf?? help plz
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Post by MarkHawk »

I had a problem like this with Helmets and Decals. I was told to open in alpha channel and then only edit the White layer. I have yet to try it because of work but this might be one way to get around your problem.
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Post by Randyman »

you know what?

here's an idea.

open the .dds file for whatever you want to edit

import the rock texture on top of it. (on the top layer)

scale it.

flatten the image.

save it as whatever you need to do (dxt1 1 bit alpha for warthog)

inject to halo map
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Post by 343Halo »

or sometimes all you have to do is save it as "dxt1 no alpha" instead of with 1-bit alpha. try it cause sometimes thats what i have to do.
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