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coag base

Posted: Sun Nov 20, 2005 6:52 am
by nifebender
whats the tag for the bases in coag? i want to skin the walls and stuff.

Posted: Mon Nov 21, 2005 12:07 pm
by p0lar_bear
The bases are part of the collision BSP. They have no tags.

You can try editing the bitmaps that are applied to the walls.

Posted: Tue Nov 22, 2005 1:25 am
by nifebender
how do you know whats what? pretty much just compare them to what you see in game huh?

Posted: Tue Nov 22, 2005 2:37 am
by p0lar_bear
It just takes a little common sense and deduction, given you know how a Halo map is built. I would relate building a map to building a house.

For example, things like buildings, ladders, and cliffs, are usually going to be part of the BSP itself. In a house, walls, floors, windows, and counters are built into the house.

Scenery is usually stuff like trees, rocks, bushes, light fixtures... stuff placed in Sapien to spruce up the BSP, without having to go through the trouble in 3DSMax of attaching crap to the level, deleting and recreating faces, etc. And to continue the Map = House analogy, after the house is built, you start putting in the furniture, the lights, whatever. Except in rare (and very strange) circumstances, you usually won't see a couch, table, or lamp built into the floor. What if you wanted to move it? That's why scenery is there.

Posted: Tue Nov 22, 2005 6:55 am
by nifebender
anyone know what the bitmap name is for the texture on top of the base? i cant find it, i think im just not seeing it.

Posted: Fri Nov 25, 2005 1:32 am
by Doom
Look harder. That is all I can say :roll: .

-Doom

Posted: Fri Nov 25, 2005 11:17 am
by twilkey2002
I skinned the bitmap using Ch2r. I will get the tag for you in that program.

Edit* Its under objects/multi/flag base.
The bitmaps and shaders are there.

Note* that is in Ch2r

Posted: Fri Nov 25, 2005 2:33 pm
by nifebender
thats what the top of the base is? not the flag base. just the top that you walk on