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Posted: Mon Jan 19, 2004 11:04 pm
by DankButter
FOR F***'S SAKE!!!!!!

look around, if you're talkin about bitmap injection, THEN GET HMT

if your not talking about that then WAIT FOR HEK!!!

The question that every1 asks!

Posted: Mon Feb 09, 2004 11:45 am
by nickolai1
HOW FOR THE LOVE OF GOD DO U GET A NEW MODEL IMPORTED INTO HMTv3??????? Nearly every(if not all)new modellers asks this and I am one of them! For ANY! experienced modeller can U help US!!!!!!!!!!!!! If You have Maya 5.0/4.5 How!HOW!!!!!!!!!!PLEASE! AND THE MADNESS WILL STOP IF U ANSWER~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :!: :!: :!:

Re: The question that every1 asks!

Posted: Mon Feb 09, 2004 11:53 am
by Demonic Spartan
nickolai1 wrote:HOW FOR THE LOVE OF GOD DO U GET A NEW MODEL IMPORTED INTO HMTv3??????? Nearly every(if not all)new modellers asks this and I am one of them! For ANY! experienced modeller can U help US!!!!!!!!!!!!! If You have Maya 5.0/4.5 How!HOW!!!!!!!!!!PLEASE! AND THE MADNESS WILL STOP IF U ANSWER~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :!: :!: :!:
You cannot import new models into HMT3. First, you must export models from [mod2]PC Models into some folder, open in your modelling program(note: you must have a .obj importer/exporter for your modelling application). But, as of now, you can only extrude/move vertices, you cannot add or get rid of anything. That includes selection by face. Then, if it has the same amount of vertices, and, in some cases, indices, then export the model in Wavefront .obj format, open HMT3, import the model over the old model in the same place you exported, save, close the map file, and play.

Posted: Mon Feb 09, 2004 12:20 pm
by nickolai1
what aboot if it's G-Max? how would u export then? also in maya i just save it (in object mode) but some retarted eroor comes up...HUH!

Posted: Mon Feb 09, 2004 12:52 pm
by TsukasaZero
If you have a legal version of Maya...I seriously worry about the fact that you don't know what GMax is.

And Demon, you didn't flame a commonly asked n00b question...RUN FOR YOUR LIVES LITTLE CHILDREN!

Lol, jking

Posted: Mon Feb 09, 2004 1:01 pm
by Demonic Spartan
nickolai1 wrote:what aboot if it's G-Max? how would u export then? also in maya i just save it (in object mode) but some retarted eroor comes up...HUH!
Remember, it has to have the same amount of vertices as the original model...and can you specify what "retarded" error message?
TsukasaZero wrote:And Demon, you didn't flame a commonly asked n00b question
I'm trying to cool down on the flames... :P