[wip] metropolis

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
[users]soccerbummer1104





Posts: 137
Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it

[wip] metropolis

Post by [users]soccerbummer1104 »

here are just a few pics, comments please

Image
Image
Image
Please read the new signature policies!
Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
User avatar
BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

T3h sexyz0r!
CKY2K





Posts: 192
Joined: Wed May 18, 2005 7:15 pm

Post by CKY2K »

nice, though i already made a map called metropolis, along time ago
:leet: <== oh yeah no thumbs up like GBX
: ( sad face
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

And i had a map a long time ago with the same concept :wink:
...left for good
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Post by maca_§ »

And why do those two factors matter?

Looks like it's going along nicely :D.
  • Image
germaNNoob





Posts: 87
Joined: Fri Aug 05, 2005 12:21 pm
Location: Germany/Saxony-Anhalt
Contact:

Post by germaNNoob »

cool. Do u want to make teles, so that u can go on top of the bridge towers?
I tried hard and i failed miserably. The lesson is: never try?
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

If you could teleport up there on top of the posts, you would die instantly:
a) headshot
b) tank
c) someone going into the teleporter and owning you in the back
d) other
You are pretty much screwed up there :wink:
Nice map soccer.
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

ZOMG ITS TEH 1337!

nice map, i cant wait till its done :D
Image
[users]soccerbummer1104





Posts: 137
Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it

Post by [users]soccerbummer1104 »

wel then got any ohter names any 1, wel im off to work on it i have a few errors to fix so ill get back w some ingame pics later this week prolly, unless i can get enough done today whick i might, but it does take me a while to export this map so i hope it works for me this time. atm w the pollys and stuff its takin a lil over an hour to export it.
Please read the new signature policies!
Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
germaNNoob





Posts: 87
Joined: Fri Aug 05, 2005 12:21 pm
Location: Germany/Saxony-Anhalt
Contact:

Post by germaNNoob »

BabelFish wrote:If you could teleport up there on top of the posts, you would die instantly:
a) headshot
b) tank
c) someone going into the teleporter and owning you in the back
d) other
You are pretty much screwed up there :wink:
Nice map soccer.
ok, you could build a small room up there, with snipers in it, maybe a shee on top?
I tried hard and i failed miserably. The lesson is: never try?
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Post by maca_§ »

Yeah, make a whole stash of weapons up there.
That'd be kool.
  • Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

[quote="maca_
Image
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

"...build a room up there..."
I did that with sparkedit once....with logs. Many many weapons, powerups, and 2 banshees. It also had a slide...:D
It ended up being a fort that was about as tall as the mountains.
It was in bloodgulch btw XD
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
germaNNoob





Posts: 87
Joined: Fri Aug 05, 2005 12:21 pm
Location: Germany/Saxony-Anhalt
Contact:

Post by germaNNoob »

lol, ya I know what u mean, once I wanted to build a sheeport, but what came out was a castle :lol:

But with "room" i mean an observation towerlike place with breakable surfaces (also called "glass")
"...but people like me would take him down..."
when a snipergod would come up there the game is lost, thats why u should include the possibility to go UNDER he bridge, no vehicles down there, just a small path.
I tried hard and i failed miserably. The lesson is: never try?
gundamzuki




Articulatist 250

Posts: 379
Joined: Wed May 04, 2005 2:32 pm

Post by gundamzuki »

Looks cool. I like it. And I think a weapons cache at the top is a good idea, but, perhaps do something like, the only rocket launcher in the game spawns there and set up walls so that you can't use it unless you jump down, in which case you'd die and the posibility of someone outside your team getting it is high. Maybe make the post hollow with the room inside the very top and a doorway at the botom.
[users]soccerbummer1104





Posts: 137
Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it

Post by [users]soccerbummer1104 »

well im sry to dissapoint you guys but you cant go any higher than the bottom of the bracesthat hold each pair of colums appart. this is bc i didnt want any 1 up there spawning ppl. now if enough ppl post saying that they want to be able to get on top of those braces, i might think about letting you go up that high.
Please read the new signature policies!
Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

the bridge looks very drab and boring. it fails to get my attention, other than it's tall... and has lines. the freeway section is inescapabely bland and lacking design.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
[users]soccerbummer1104





Posts: 137
Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it

Post by [users]soccerbummer1104 »

snaff, SINCE WHEN ARE BRIDGES INTERESTING!!!!!!???????? also lots of maps are dull and boring and empty until their polulated, which this hasnt been yt, its just a render from inside of gmax of teh main bsp, so give it a rest will ya. if you have any suggestions post then , dont just say it stinks and leave it at that, post that you think should be done to make it better.
Please read the new signature policies!
Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

OK what i would make to improve this map:
1.Add 2 sniper towers add the end of the bridges so you can defend the base.
2.Make doors in form of aeh you know those thinga in parking lots which go up and down if you go near them.....well anyway ad them ad the end of the bridge sides aswell.
...left for good
[users]soccerbummer1104





Posts: 137
Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it

Post by [users]soccerbummer1104 »

k pat. correct if im wrong but your talkin bout those railroad type things that are at like toll roads and parking garages right? sniper tower wise, you already have biuldins to do that from.on and jsut for anouther render cause i thought yall might like 1 that shows the cliffs, and te depth of teh water. Image
Please read the new signature policies!
Your avatar was oversized!
^freak. didnt even have teh gonads to post his name
Post Reply