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*.uvw files!!

Posted: Thu Feb 05, 2004 7:17 pm
by RunningRiot
[update]

Woohoo!!

I figured out the problem. The imported uvw are divided into 4 quadrants and are offset incorrectly, relative to Max coordinates. I simply rotated the quadrants to the right places and every lined up perfectly.

download the Master Chief UVW files!!!
[/update]


[old]Thanks to the recent tutorial, I have gotten much closer to a fully skinned 3d model of Master Chief(and other models) but there are imperfections in the imported uvw... at least on my computer. The eh... groin... area and top of the helmet, and back of boots for example.

Now, I could be a good little boy and fix this myself... but what can I say... I'm lazy, so if anyone has some repaired *.uvw files we can load up onto our models, that would be great. I'll keep working mending this myself, and if I get it to a good state, I'll release a uvw.

Anyway... the MC is my concern right now, but I'll look at other models later.[/old]

-RunningRiot

Posted: Tue Mar 16, 2004 4:31 am
by Marc_35
Hi,

I would like to adjust perfectly the texture coordinates of some other 3D models (Warthog, Scorpion and Pelican...).
If you have succeed to fix the problem on the Master Chief, could you explain in detail how you did that please ?
:?: :?: :?:
(I'm using 3DSMax 5)

Thanks... :)

Posted: Tue Mar 16, 2004 4:32 am
by Master_Makayo
WTF is this about?
if it has somethin to do with XBOX, then ur in the wrong forum

Posted: Tue Mar 16, 2004 4:44 am
by {IAS}Bunkerking
thats why it was moved

Posted: Tue Mar 16, 2004 11:21 am
by Beastman
its about modeling and skinning inside 3d max its not in the wrong forum at all, but it is very old marc just bumped it back up, marc there are at least 2 tuts on this, just search for them im sure ull find them.