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THE GIANT MC TUTORIAL!

Posted: Sat Jan 31, 2004 11:54 pm
by FUZZ
:D :D I am so happy! what I am about to present to you will shock u! I could care less if this has been done before! but everyone should read.
heres the story. I was playing around on milkshape and was wondering how someone made a giant MC in this video I saw. so I got to work.
here is what u will need.
*milkshape
*Halo map tools 3 (of course)
& here is how to do it.
make a new folder called Giant MC.
open your blood gulch map in HMT3 and open PC models.
click on cyborg.
extract the models but DO NOT CLICK ON EXTRACT ALL!!! you will have to extract each seperately :cry: ! so extract them to your giant MC folder.
Now open up milkshape
click on import obj
import cyborg(4)
u should now see the model(of course :lol: )
click on edit at the top and click select all
u should now see a bunch of red lines everywhere
on the right side of milkshape click on scale and KEEP the scale option on "center of Mass"
u should see X Y Z and above them the number 1.0
change the number on each one to 1.5
FINALLY CLICK SCALE :P
your model should now look suprisingly bigger :D
click on file at the top and click "EXPORT OBJ"
and export it to cyborg(4)
WAIT BEFORE U DO ANYTHING ELSE!!! U MUST CLICK ON NEW!!!
when u are prompted "your model has been modefied! do you want to save?"
just click "no" it dont really matter :roll:
there should now be no model on your screen.
click on import .obj and import "cyborg(3)" from your giant MC folder.
click on edit and select all and scale it just like you did with cyborg(4)
BUT REMEMBER! ALWAYS SCALE IT TO 1.5 :shock:
once you have rescaled every model open up HMT3
remember to open Blood Gulch (duh) :roll:
and scroll down to pc models
click on cyborg and click on cyborg(4) then click "IMPORT MODEL"
and import cyborg(4) from your giant MC folder.
when it says "import indicates also" click yes
repeat the same thing with cyborg(3) Cyborg(2) Cyborg(1) and Cyborg(0)
then click save then rebuild map.
start playing Blood Gulch and hop into a wart hog and this is what you should see......

Image
HOPEFULLY NOW I HAVE DONE SOMETHING FOR THE MODDING COMMUNITY!!! :D :D :D

Posted: Sun Feb 01, 2004 12:17 am
by FUZZ
OR THE TINY MC lol
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Posted: Sun Feb 01, 2004 12:19 am
by Beastman
haha, nice pic, i think it would look cooler if all u did was increase the size of the top half of his body, so his legs werent sticking out, also please dont put breakthrough on a topic when its been done it over excites me haha.

Posted: Sun Feb 01, 2004 12:28 am
by FUZZ
Ya I was pretty sure it has been done before. but theres no tutorials or anything for it so it is a breakthrough for allot of the people here.

Modeling breakthough (phht)

Posted: Sun Feb 01, 2004 12:39 am
by Madrox
If you have seen anything that Mr-T or i have made you would know that only a n00b could create something so stupid, im sorry but that is not a breakthrough its been done and then some, take my logo as and example...thats a render of a skeletoned MC in maya :twisted:

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Posted: Sun Feb 01, 2004 12:45 am
by FUZZ
Ok ill change the damn topic name!

Posted: Sun Feb 01, 2004 12:45 am
by Beastman
wow, u should be proud of urself, one for putting down somone who is just having fun, and two for trying to raise your ego by saying u put bones in an mc which takes a total of 3 mins maybe, be respectful u dont have to say crap like that to make yourself look better. If your proud of somthing make a thread for it, like this guy did and let yourself be known that way.

Posted: Sun Feb 01, 2004 5:38 am
by CrAzYkIlLeR
I agree with beastman. I feel sorry for fuzz.

Posted: Sun Feb 01, 2004 7:51 am
by oldfaq
deleted

Posted: Sun Feb 01, 2004 10:17 am
by Skeens
when you do this, does it edit the MC's size for just that level, or all levels?

Posted: Sun Feb 01, 2004 10:43 am
by FUZZ
no im cool guys. no offence taken. it takes allot for someone to get to me :wink:

Posted: Sun Feb 01, 2004 11:11 am
by oldfaq
you probably wouldn;t be offended because it was pointless what he said, hes just going to ruin the community if he puts down every person that does something like this.
oldfaq

Posted: Sun Feb 01, 2004 11:29 am
by Beastman
agreed

heh

Posted: Sun Feb 01, 2004 12:09 pm
by Madrox
ok, ok i admit its wrong for what i said, but really its been done, all im trying to say, people want new models, so if you can fuzz make new ones, maybe even get some tutorials on them

I am certified in a 3d program called maya so if you need help you can also ask me
:D

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Posted: Sun Feb 01, 2004 12:14 pm
by FUZZ
ok I geuss I forgive u then. I was just trying to inform the people using milkshape on the scale option :D

oh btw

Posted: Sun Feb 01, 2004 12:19 pm
by Madrox
oh btw beastman it takes much longer to properly skeleton a model then 3 mins try like 30-40 mins because setting ik handles alone then you have to set up controls and parent them to the right joint through a damn outline. :wink:

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Posted: Sun Feb 01, 2004 3:15 pm
by oldfaq
ok, lets start over, noones mad at madrox and hes not mad at anybody. ok?
oldfaq

Posted: Sun Feb 01, 2004 3:27 pm
by homestar
I agree :D (or do I??? :twisted: :evil: )

Posted: Sun Feb 01, 2004 4:00 pm
by FUZZ
Agreed.
but im curious how many people knew about this already? :?: