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Having Problems with my custom map..

Posted: Sun Oct 09, 2005 10:22 am
by RedFox
Hi, im new here and I need help.
Here's my problem:
I was making a custom map and while compiling the map (to test for bugs)
I always get the:

SHADER\MATERIAL NAME>:
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):

and:

### WARNING found # degenerate triangles.

error :wink:

Currently it has 13 degen triangles, 3 of them are certainly somewhere in the terrain and 10 of them are divided between the bases.
I have been been welding for ages now and I still cant find the edges
Does anyone have any clue of how to find them?
And how to fix the material problem

Anyways...

Here's the current base concept:
Image

Any help would be appreciated :roll:

Posted: Sun Oct 09, 2005 11:03 am
by RedFox
anyone?

Posted: Sun Oct 09, 2005 1:10 pm
by RedFox
well, the degenerate triangles are messed up..well triangles (lol) one way to help this is to import the .WRL file that Tool.exe automatically places in your HaloCE root directory (C:\program files\microsoft games\halo custom edition\) as default directory.

In 3ds max you want to import the WRL file and it should mark every error you have on the model/map or wahtever it may be.

then fix them according to what they may be
Thank You Pie :roll: