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do you editable mesh, or editable poly model?
Posted: Sat Oct 08, 2005 5:21 am
by [cc]z@nd!
well, the subject says it all, when you start making a model, after making the basic shape, do you convert the shape to editable mesh, or editable poly?
personally, i convert it to editable poly b/c u can use the cut and quickslice tools. It also helps keep the poly count way down.
Posted: Sat Oct 08, 2005 7:20 am
by halobuddha
i use editable poly for moving an object the rest is editable mesh
Posted: Sat Oct 08, 2005 7:38 am
by Xe-Bec
Use both edit mesh and edit poly they both have ups and downs
Posted: Sat Oct 08, 2005 10:34 am
by halobuddha
what he said
Posted: Sat Oct 08, 2005 10:40 am
by SnaFuBAR
in my experience and use, editable poly has the options available that i use.
Posted: Sat Oct 08, 2005 11:06 am
by halobuddha
but you cant extrude polys with edit poly so i use both
Posted: Sat Oct 08, 2005 10:28 pm
by SnaFuBAR
halobuddha wrote:but you cant extrude polys with edit poly so i use both
wtf are you talking about? you sure as hell can. go try it.
Posted: Mon Oct 10, 2005 3:12 pm
by [cc]z@nd!
um...yeah, HaloBuddha, i use extrude all the time w/ polys. that's why i use them so much other htan the obvious advantages of the cut and quickslice tools.
however, editable mesh is good in that it can easily make maps b/c of it's tesselate tool, although all this really provides it certain degrees of detail and can sometimes give you WAY too many polys (although, when 10,000+ polys are shaped with a displacement map, it shows it's power...

)
Posted: Wed Oct 12, 2005 8:55 pm
by CKY2K
poly, cuz you can use the remove tool for excess vertices and lines, ect. after im done, just simply comvert to mesh, then you have very few degenerate triangle errors in tool
Posted: Wed Oct 12, 2005 9:37 pm
by The_Hushed_Casket
Editable poly. Because it's easy to plane model that way.
Posted: Fri Oct 14, 2005 11:40 pm
by ledhedgn
same as above
Posted: Sat Oct 15, 2005 8:03 am
by YouMissed!
Well, my good buddy Katarn says editable mesh is bad. It creates bad geometry. For instance, when I switched back and forth between enditable's, on a couple of my models, the damn program would weld random stuff to other vertices for no damn reason, with absolutely no way to fix it. Editable poly is much faster to use when modeling. The create face tool really speeds up your modeling. As opposed to the create poly tool, which you have to make each and every poly individually. Editable poly has a much better UI. It works alot faster and easier.
I don't model that much anymore, I tried making a model earlier today and it just sucked. I tried connecting two different elements in the model, while in editable poly mode, and the damn thing wouldn't let me connect the two elements with polygons. I had to switch to editable mesh back and forth to get it to connect.
Posted: Sat Oct 15, 2005 7:39 pm
by SnaFuBAR
[cc]z@nd! wrote:however, editable mesh is good in that it can easily make maps b/c of it's tesselate tool
poly has tesselate as well.
Posted: Fri Oct 21, 2005 2:08 pm
by [cc]z@nd!
*bump* (sorry, haven't been on in weeks)
hey you mised, try using the "bridge" tool, i used it to connect the trigger guard and grip in an AK-47 attempt