Ground texture gone wierd

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UberNube





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Ground texture gone wierd

Post by UberNube »

I am a real N00b :oops: . This is my first attempt at making a map in Gmax. I am using Gmax and Photoshop but other than that have followed the tutorials. I have made my skybox, but whenever I try to add my texture to it, I find the texture does not look like my drawing. It is only half of my texture and all the colours are strange. The yellows are green, the greens are purple :shock: . I have got it slightly better by setting the paintbrush hardness to 100% but it still looks crap. Please help me, and if this is a n00b question feel free to flame, but please just help me.
babelfish





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Post by babelfish »

Maybe I'm wrong..I mean this hasn't ever happened to me before. Anyway what might be happening is you left it compressed or it is saved as a different file then it should be or maybe your graphic card just sucks. :lol:
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UberNube





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Post by UberNube »

No I followed the tutorial perfectly and I have a good Graphics card. The only difference is the programs I use.
babelfish





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Post by babelfish »

I make my bitmaps in photoshop and I made my first map with Gmax. Your programs arn't the problem it's your map/bitmaps/or graphics card :lol: .
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
SuperSunny





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Post by SuperSunny »

You never UV Mapped it.
Creator of Cel-Shaded BG...
UberNube





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Post by UberNube »

I did actually UV map it. but mybe it's something to do with transparency.
UberNube





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Post by UberNube »

I checked and MS paint works, but it looks horrible!!!
Any help would be appreciated.
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