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Skinning Master Cheif is so IN. ~Help please~
Posted: Mon Oct 03, 2005 5:45 pm
by lxNicktardxl
I just finished modding good ol' lockout, and i just wanted to add some spice to MC. At first i wanted to add an all black marine, but i couldnt figure it out, or find a good tut, unless someone can help?? Instead, I decided to just make master cheif all black, (Nothing Fancy). I injected my dds file and it was succesful but the skin is not on my master chief? Whats the deal. Please Help! Also if someone could get my black ops/marine figure in the game and it works i will gladly give you a 2 month free subscripition code to XBL.
Posted: Thu Oct 06, 2005 12:10 pm
by eyyorerules
ok first of all what r u using to make the new texture i highly reccomend paint shop pro because its easier to make custom swatches
anyway, what to do is open hmt, open bitmaps, click on characters/cyborg/bitmaps/cyborg and the current texture should come up at the right (tag edtitor window)
click on save texture and save wherever u want (i prefer desktop) then make a copy of the texture and paste it in the same place (in case you want to inject the old texture). Then open the copy or the original in paint shop pro/photoshop/whatever (u need the dds plugin it should be somewhere on this forum). Then click on the brush icon or whatever it uses to paint and if your lazy like me, just color the entire window black/other color, or you could use the magic wand tool and edit certain parts or him. when your done, save the texture when that window comes up don't edit anything just press save. then go back to hmt, go to bitmaps, click on characters/cyborg/bitmaps/cyborg, and press inject texture. click on desktop on the pulldown menu, then click on whatever the texture is saved under. it might say this file is too big or something like that just press ok it will say update succesful press ok then save and play.
edit: oh right the whole marine thing umm idk not really sure but try saving that as a dds file and injecting it idk
Posted: Thu Oct 06, 2005 3:51 pm
by lxNicktardxl
well im using paintshop cs2, so thanks im going to go try it.
Posted: Thu Oct 06, 2005 4:04 pm
by wes
paintshop cs2?!?!? do u mean photoshop cs2? lol
Posted: Thu Oct 06, 2005 4:10 pm
by lxNicktardxl
Yea, omg i cant believe i said that. lol. anyways when i try to open my lockout map in HMT it says not a valid map file and but it says lockout.map. I have no idea what is going on. The map works in DotHalo can i still do it in DotHalo?
Posted: Thu Oct 06, 2005 4:13 pm
by eyyorerules
idk what dothalo is but r u using halo ce maps or halo maps?
Posted: Thu Oct 06, 2005 4:22 pm
by lxNicktardxl
Dothalo is just another program like halo map tools. I am doing halo 2 maps.
Posted: Thu Oct 06, 2005 4:27 pm
by eyyorerules
on xbox or comp if its comp it won't work in hmt use another program
Posted: Thu Oct 06, 2005 4:39 pm
by lxNicktardxl
my halo 2 is on xbox, also i was reading someone elses post and he said he changed the master chief to internal. Is that what i need to do?
Posted: Thu Oct 06, 2005 5:38 pm
by Fantom13
If your skin works in the editor, but doesnt show up ingame, you must make the Master cheif skin internal. (or ftp the shared.map/ main menu.map i forget what one) and the master cheif will be in every map though.
Posted: Thu Oct 06, 2005 7:26 pm
by lxNicktardxl
So how exactly do i change it to be internal??
Posted: Thu Oct 06, 2005 7:29 pm
by Fantom13
Use hex, or a program called Bitmap Adder (search Files Forum) or download the all in one found in the Halo 2 Modding forum.
Posted: Fri Oct 07, 2005 7:53 am
by lxNicktardxl
I have a hex editor but i cant figure out what to do. Should i be trying to do this in a hex program or in the hex in dothalo? Can someone tell me how to do it. Please, Please.