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Barrett M82A1 Light .50 REDONE!

Posted: Sat Oct 01, 2005 10:32 pm
by rossmum
Well, after coming to the inescapable conclusion that my old M82 model sucked (although it was my 4th, so I suppose that has to be taken into account), I decided to redo it. So, I opened up Gmax, dusted off my reference pictures and the following results ensued...

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Model after about half an hour's worth of work (while simultaneously chatting to friends and downloading CE maps :P). Already showing major improvement on the grip...

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After another few hours' hard work, the model is almost finished! Unfortunately I was so engrossed in talking to friends I put the cocking lever on the WRONG SIDE :roll: :lol:

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Another angle (before i fixed the cocking lever)

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First person view with fixed cocking lever.

I'm about to finish it as i post this (I'm taking a short break from America's Army), just got the lens covers and handle to do, and then optimise.

--Currently stands at 4288 polies unoptimised--

What you guys think?

Posted: Sun Oct 02, 2005 12:51 am
by MasterNeoChief
teh w00t! :)

Posted: Sun Oct 02, 2005 12:56 am
by rossmum
Indeedly!

Hey Neo, sup? Haven't seen you for a while... Then again, I've had a lot on my mind and have neglected Halomods :P

Just gotta figure the carrying handle out... it really shits me (wow, censors don't pick up on that... :lol:). HOW AM I MEANT TO MAKE SMOOTH, BENDY 90 DEGREE CURVES FOR THE HANDLE WHEN IT'S A CYLINDER?

Ok, I'm done... :P More pics up soon.

EDIT: PICS!!!!!11!!1one!onetwo!

(Blue background so it's easier to make out detail against it)

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Now, who wants to UVW and skin it, and who wants to put it into CE?

Posted: Mon Oct 03, 2005 4:34 pm
by Katarn
nobody at that polycount. You are insane. Reduce that polycount or get more detail or something.

Posted: Mon Oct 03, 2005 11:40 pm
by rossmum
Yeah, working on that now. TEACH ME TO PLANE MODEL DAMMIT :P

Posted: Tue Oct 04, 2005 7:33 am
by santamaycry
ill take it and put it in halo 2 :D

Posted: Tue Oct 04, 2005 10:46 am
by Patrickssj6
I'll put it into haloce.It will be kick ass with custom animations,reticle everything.Just reduce the poly count. :wink:

Posted: Tue Oct 04, 2005 4:27 pm
by rossmum
Sure. I'm doing my best :wink:

Still haven't figured out that handle though. *goes off to try make it*

Posted: Fri Oct 07, 2005 3:52 pm
by Patrickssj6
I don't think this is a bump but anyway do you have it ready?I want to get it so badly ingame :P

Posted: Fri Oct 07, 2005 4:38 pm
by KozmoLOTRMT
Nice....but a little choppy....check polycount texture it and it might turn out to be quite nice....

Posted: Sat Oct 08, 2005 6:39 am
by halobuddha
nice but ya the poly count must be ginourmous