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Can anyone help tag vehicles and weapons. :?:

Posted: Sat Sep 24, 2005 1:33 pm
by SMASH
Yes, I know all about nodes but I have a few models I need to be noded and made into a .weapon. Also if there could be firing animations too that would be great. These weapons I found are awesome but there's no way I have the knowledge to make them into a tag. Here are some images of the things I found and downloaded. There are no copyrights on them and anyone who would do them would be given FULL credit for it. Also right now it would not be released to the public because I am going to use them in a series of levels I am making but maybe later. Please help me becuase there is no way I can do this.

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There are more like a shotgun and laserguns but I don't have pics of them right now. So if anyone thinks this is possible PM me or leave a post here.

Posted: Sat Sep 24, 2005 1:49 pm
by Patrickssj6
They all to high poly

Posted: Sat Sep 24, 2005 1:54 pm
by SMASH
mit's time to get a little higher quality in halo custom edition. Almost halo 2 quality.

Posted: Sat Sep 24, 2005 1:56 pm
by SMASH
just a few ideas.

Posted: Sat Sep 24, 2005 2:03 pm
by Patrickssj6
don't double post.JEts we want quality be you can achiev quality also with shader.But with much poly the game would be lagging and so unplayable

Posted: Sat Sep 24, 2005 2:09 pm
by SMASH
How do you see the amount of polyies in 3D STudio MAx? Also what is a good number to keep a weapon or vehicle under?

Posted: Sat Sep 24, 2005 2:12 pm
by Patrickssj6
Well press 7 in 3ds max and then click on the obejct.It will show you in the upper-left corner of the Viewport.Well Polys.A map should overall have under 10000 POlys.So weapons would be ~500 vehicles ~1500

Posted: Sat Sep 24, 2005 2:24 pm
by SMASH
I love the hover tank so I'm going to try and reduce the polyies from 9800 to 1500

Posted: Sat Sep 24, 2005 2:25 pm
by Patrickssj6
Do the optimize modifier

Posted: Sat Sep 24, 2005 2:32 pm
by SMASH
Ehh... it makes it look crappy. I'm just going to remake part that have too many polyies like the rocket launcher and the two sides.

Posted: Sat Sep 24, 2005 2:35 pm
by Patrickssj6
Yeah Katarn would kill me anyway

Posted: Sat Sep 24, 2005 2:42 pm
by SMASH
Kartan? Anywho I have it down to 2492 polyies.

Posted: Sat Sep 24, 2005 2:45 pm
by Patrickssj6
If you stay longer you may experience him

Posted: Sat Sep 24, 2005 2:48 pm
by SMASH
LOL, I found the source of the biggest problem. Unbelievably it was the hinges the rocket launcher was on. Had 500 and some polygons a piece. So I said to myself, "Hey, if the tank can hover, then so can the rocket launcher." So I decided to cut that part out. It's now down to 500 and some polyies. I'll put up a pic really soon cause it still looks pretty good. I just have to add a little to it.

Posted: Sat Sep 24, 2005 2:59 pm
by SMASH
Sorry for this double post but I want to get this pic up here. It still could use some cammo like the original but it only has 900 and some polyies! I'm so proud of myself :) 8)

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Posted: Sat Sep 24, 2005 3:27 pm
by Patrickssj6
Well you just can have a vehicle with 3000 Poly its also ok but its only for good computer.

Posted: Sat Sep 24, 2005 3:52 pm
by SMASH
--------------DELETE THREAD----------------

Posted: Sat Sep 24, 2005 4:05 pm
by Patrickssj6
Why?Some people sometimes view this threadts and learn some stuff :P

Posted: Sat Sep 24, 2005 4:08 pm
by SMASH
I created a new thread about making a tag with my new model so I don't want people to think I created 2 of the same thread which they are totally different. If you could bump the other one so it's above this one that would be good.

Posted: Sat Sep 24, 2005 4:10 pm
by Patrickssj6
I will.
Just one thing:
Do you intend to get the sniper ingame?I could do it for ya if you could get the polys down