Obj Exporter and Importer

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Colt.BK





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Joined: Sat Jan 24, 2004 5:02 pm

Obj Exporter and Importer

Post by Colt.BK »

I got em both, but which one do I need to edit models in 3ds max 5?
They're .dle format, one that I haven't encountered before. Where should I put it?
Colt.BK





Posts: 47
Joined: Sat Jan 24, 2004 5:02 pm

Post by Colt.BK »

Newsflash: I just came across something called "obj2max". Is this the importer and exporter combined in one?

This one's .dle format, though. I tried putting it into my 3dsmax/plugins folder , but 3ds max gave me an error message when starting up. After trying to import the obj file despite the warning, I got a message the format was unrecognised.
Beastman




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Post by Beastman »

i got mine to work but the problem is that max messes up the indicie count so ull have to find a differnt plugin that one doesnt work correctly unless u just want to mess with the models, but if u want to put them back into halo then u wont be able to
Colt.BK





Posts: 47
Joined: Sat Jan 24, 2004 5:02 pm

Post by Colt.BK »

I'm not planning in importing them back into HMT at all. I just wanna screw with the models, but even that doesn't seem to work.

Now tell me: Where does this plugin go?
Beastman




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Post by Beastman »

when ur extracting it with winrar, in the extraction menu u should go to teh plugins section of max and then there should be a sub folder in it, i believe thats where i put it, hardwareshaders or somthing try that.
Colt.BK





Posts: 47
Joined: Sat Jan 24, 2004 5:02 pm

Post by Colt.BK »

Hmm... I'm still getting an error.
"No appropriate import module found"
then:
"Improper file format"

I am supposed to file>import... the file, aren't I?
Beastman




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Post by Beastman »

u might just need a different one, i kept trying til i got one to work, but still injecting is the bad thing.
Colt.BK





Posts: 47
Joined: Sat Jan 24, 2004 5:02 pm

Post by Colt.BK »

again, I'm NOT gonna inject anything back in. I just wanna play around with the models in 3ds max.

In HMT, if I select a model, I find that a model often consists of several seperate parts. Do I need to "extract all"?

And could you please post a link or two for that plugin? I've been searching for two days now.
Beastman




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Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

i know ur not i read that, but i was just explaining to those who will read this, the plugin i cant help u with cause i just googled it just search for 3d max obj importer and just keep tryin they are all named basically the same so just keep tryin sorry couldnt help u ill try mine out and might post it if it works well.
Colt.BK





Posts: 47
Joined: Sat Jan 24, 2004 5:02 pm

Post by Colt.BK »

I'm starting to give up hope. I've tried 4 different plugins, none of them work. I got close with one of 'em, though, as I actually saw the .obj extension as a recognized format when trying to import a model from HMT.

Somebody... post a good plugin and make it sticky.
I got version 5 of 3ds max - did I say that allready?
Aztec




Coagulator Socialist Magic Era Golden Age
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Post by Aztec »

Use stdplugs, close MAX, start again. Tell me if that does it. :)
I am not the merry man.
Colt.BK





Posts: 47
Joined: Sat Jan 24, 2004 5:02 pm

Post by Colt.BK »

I'm sorry... but what are those?
Aztec




Coagulator Socialist Magic Era Golden Age
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Location: Help! I'm trapped in a vent!

Post by Aztec »

its a subfolder in the max folder. Damn. Looks like I have to fix my sig again.
I am not the merry man.
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