1st render. I guess it's a start right?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

1st render. I guess it's a start right?

Post by Juniorman030790 »

Image



I did this with a tut i found when googleing. What do you guys think for my 1st model that took like 20 minutes to do? I'm happy with it. At least i'm getting into 3ds Max now.
Image
matthewjames150





Posts: 24
Joined: Sat Jul 09, 2005 7:40 am

Post by matthewjames150 »

That's pretty cool, looks kinda like a grenade...
I will eat you
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Re: 1st render. I guess it's a start right?

Post by maca_§ »

Juniorman030790 wrote:At least i'm getting into 3ds Max now.
Yup :), at least your getting into it now.
  • Image
User avatar
[cc]z@nd!




Literarian 500

Posts: 2297
Joined: Tue May 04, 2004 1:52 pm
Location: michigan

Post by [cc]z@nd! »

i bet that if u added a ratracer material that was about 50% transparent and meshsmoothed a bit it would look like some sort of jewel...

all u did was extrude every face, but that's one of the most useful tools in editable poly modeling, keep with it and try using the cut and quickslice tools with editable polys as opposed to just extrusion and see what you can get
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

Usually if you want to do a face extrude on a sphere, you use a geosphere, there are plenty of things you can do to it to deform it.

Try going into the modifier pannel, finding FDD 4x4x4, click on it. Then right click on your sphere and click on control points, then you can move each point and it will simply have a soft selection effect on the mesh, and you can get some awesome effects with it.

Also try, instead of just extruding, beveling and do it a few times.

The render is not bad, however it could be easily improved by adding somthing like a HDRI to the scene, or populating the scene with other objects so that it is more interesting and your mesh has somthing that it can reflect.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Sonictag is back! :P
...left for good
Post Reply