hi
when i try to export/build the map it says:
building collision bsp...
### ERROR found z buffered triangles <red>.
why this?
and then i try to look my in sapien.exe and it doesnt show the ground wich i added in 3d max it only shows the shader
plz help
Tool.exe error when exporting the level plz help
- xheadshotmastax
- Posts: 1029
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- Posts: 86
- Joined: Sat Apr 03, 2004 2:11 pm
- Location: Either asleep, at school, in the pool, or at a computer!
Hey! I was just looking around (actually...it may have been somehow related to trying to learn how to map for me <_<) and i found the answer to your problem!:
This problem is typically caused by the overlapping or interpenetration of geometry or faces.
If not fixed, this error can lead to rendering or visual errors and anomalies for the offending faces.
EDIT:It tells you what it is...but not how to fix it...i just realized that
but maybe you could figure it out from there...
I found it at http://www.cortana.org/HEK_Tutorial/ref ... ation.html
It seems to have lots of ways to fix errors...so if you have any more...refer to that site
Keep up the modding!
~Manta~
This problem is typically caused by the overlapping or interpenetration of geometry or faces.
If not fixed, this error can lead to rendering or visual errors and anomalies for the offending faces.
EDIT:It tells you what it is...but not how to fix it...i just realized that

I found it at http://www.cortana.org/HEK_Tutorial/ref ... ation.html
It seems to have lots of ways to fix errors...so if you have any more...refer to that site

Keep up the modding!
~Manta~
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
- Contact:
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