Texturing problem

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Darkstorm995





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Texturing problem

Post by Darkstorm995 »

How come when i texture a ghost or a banshee the old banshees texture still shows under the texture that i make am i saving wrong or something how can i delete the old texture or do i replace it
TLove2487





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Post by TLove2487 »

Yeah, that problem happened to me too. I can't seem to get any textures I make to work right. Like, I made Keyes's hair green. I convereted it back to a Texture 1, minimap file. When I get into the game his hair is black from far away. When I get up close his hair goes to green, but you can still see underneath the grey.

I still can't figure out why all the textures I make come out black far away, but normal up close. Anybody got the answers?

tLove
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Hivemind




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Post by Hivemind »

its your mipmap level.. you will notice if u keep your textures all the same and change mipmap level (found in your windows and graphic card properties outside of halo game) then the level of detail is only noticible up close.. and this also occurs with smaller reses.. you have to open up the whole texture mipmap.. (available in photoshop, but i dont kno how many other tools.. sry) theres a option when u import.. thats what ur problem is tho
silencer88





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Post by silencer88 »

yah, when you import, pick NO to show MIPS. Then change the skin, and when u save make sure u pick generate MIP maps. then it'll work
Hivemind




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Post by Hivemind »

no.. u want to say yes for mipmaps.. but make sure u change them too.. i think maybe ur rite tho.. hehe cant rememebr and cant test cause i cant import of dds workin!!! Y GOD Y (note im not usin his name in vain)
raz0r





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Post by raz0r »

could be cuz the cubemap (its like a reflection, banshee has a purple one...) and hivemind ill send u the right .8bi file if u want it on AIM cuz i tried for a long time and had the wrong .8bi (somehow...)
Darkstorm995





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Post by Darkstorm995 »

i found out what the problem was i needed to edit the other bitmaps too like the cube,detail,and,multi well thats at least what i did and yeah you pick generate mip maps the first one when you save
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