Master chief rigging in max

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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vaticinator





Posts: 45
Joined: Wed May 11, 2005 11:33 pm

Master chief rigging in max

Post by vaticinator »

ok i have the MC mostly textured in max,(just cant get the colourchange thing working(someone might help me on that))
but when rigging witha biped i make it so the actual biped is the same size as the mesh of the MC
and i always end uop getting arms that are too short, i can get legs mostly working fine, but i still need a biut of a tut on how to get a biped working properly to the MC or ELITE. so i can do my anims, just a little bit of help nedded. or alot
Scooby Doo




Wordewatician 50

Posts: 97
Joined: Tue Apr 19, 2005 12:07 pm

Post by Scooby Doo »

well...first off, what do u mean the arms are too short(biped or actual model?), & secondly...the biped shouldn't show up that much at all when u render(so it needs to be smaller than the actual model-most of the time...).

--scooby
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vaticinator





Posts: 45
Joined: Wed May 11, 2005 11:33 pm

Post by vaticinator »

never mind, i found out how to actually move the bones of the bipeds. thanks neways
rossgemuend





Posts: 210
Joined: Sun Jan 02, 2005 4:20 pm

Post by rossgemuend »

post your animation when finished, i'm working on one too. Here's the beginning... MC Vs Elites
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