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WIP:Mechwarrior_city
Posted: Tue Jul 26, 2005 7:55 am
by [SF]Mech
Posted: Tue Jul 26, 2005 9:35 am
by 00ace
cool man
potential models for the map
Posted: Tue Jul 26, 2005 10:05 am
by [SF]Mech
here are some pictures of some potential models for the map.
raven, scorpian, madcat, sunder, and some robotech thing.
average polys are like 1000-2000 except for the scorpian tank which can lowered

Posted: Tue Jul 26, 2005 11:15 am
by hotmonkeylicker
that looks cool

i hope it gets finished
mechwarrior_city
Posted: Tue Jul 26, 2005 7:21 pm
by [SF]Mech
Posted: Tue Jul 26, 2005 7:27 pm
by RDST
the Sunder looks good and the mad cat aint bad, but the Raven is really screwed up
mechwarrior_city
Posted: Tue Jul 26, 2005 7:27 pm
by [SF]Mech
im also working on some cubemaps for the chrome, glasswall, copper, and blackfloor
as seen here

mechwarrior_city
Posted: Tue Jul 26, 2005 8:19 pm
by [SF]Mech
all the bitmaps done tool like 1 hour and 45 mins

lots of hard work to get those bitmaps done

and thats just 1/3 of the bitmaps that are shown in guerilla.
mechwarrior_city
Posted: Wed Jul 27, 2005 9:35 am
by [SF]Mech
Posted: Thu Jul 28, 2005 2:38 pm
by gecko753
uh it looks like ur gonna have a billion errors when u try to compile the bsp. the textures look good and such, but id start fixing up ur level geometry b4 u get to the point where it will take days to sit there and just fix it
Posted: Fri Jul 29, 2005 8:48 am
by BEEF!!!
The textures look WAY to big. Find a way to tile some of them.
Posted: Fri Sep 02, 2005 3:23 pm
by TheGrunt
Looks cool

Posted: Fri Sep 02, 2005 5:26 pm
by BEEF!!!
DO NOT BUMP!!!