HMT problem

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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xspagx





Posts: 7
Joined: Fri Jul 22, 2005 11:31 pm

HMT problem

Post by xspagx »

Whenever I try to open a map in HMT is says "Not a valid halo map file" however, they are valid, I just ftp'd them from the halo2 on my xbox harddrive.. and they work in dothalo, Ch2r and insolence...

is there something wrong with HMT v3.5 ?
Rallos





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Post by Rallos »

HMT is only for Halo 1 maps.
Violence is not the answer, it is the question. The answer is yes.
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xspagx





Posts: 7
Joined: Fri Jul 22, 2005 11:31 pm

Post by xspagx »

well shyte... that makes sense... haha.


what would I use for easy bitm extracting/injecting for halo2 maps then? I extracted some bitm from halo2 with ch2r.. but they were just transparent background when opened in Photoshop.
Rallos





Posts: 1465
Joined: Wed Oct 06, 2004 5:08 pm
Location: I don't know

Post by Rallos »

I mainly use dothalo personally.
Violence is not the answer, it is the question. The answer is yes.
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