First Body Model
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First Body Model
This is my first Body model in 3ds max that i made.You know my modeling skills are beyond repair but i think this is acceptable.It is far from finished.It will go in a mod which we are currently working on(its a secret).Ignore the errror on its back i didn't noticed it.So here it is:
My first Body
My first Body
...left for good
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Ofcourse it would be fine with halo..
Ok, basically this is what you should do to round it out:

The basic leg ofcourse, somthing like what you have.

Convert to editable poly and make some cuts all the way on every side from bottom to the top, these will make it rounder in the end.

Pull the verts out and there you go, a smoother leg!
Ok, basically this is what you should do to round it out:

The basic leg ofcourse, somthing like what you have.

Convert to editable poly and make some cuts all the way on every side from bottom to the top, these will make it rounder in the end.

Pull the verts out and there you go, a smoother leg!
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Looks alot more Human! Two things:
Lots of smoothing causes lag in Halo, and Halo will only permit a bit of it. A good enough texture will cover up any hard edges. Or at least I think so...
I read here once that Max has up to 32 smoothing available but Halo only permits around 20 - 25.
If you are making a character I think the legs, arms, and mouth are the most important to model correctly. If you look at Cptn keye's model the legs are very twisted and long. Not good for bending.
Also if you are cutting that leg down the middle, convert to poly, and there is a cool tool called quickslice that will cut your model down where you want it.
Lots of smoothing causes lag in Halo, and Halo will only permit a bit of it. A good enough texture will cover up any hard edges. Or at least I think so...

I read here once that Max has up to 32 smoothing available but Halo only permits around 20 - 25.
If you are making a character I think the legs, arms, and mouth are the most important to model correctly. If you look at Cptn keye's model the legs are very twisted and long. Not good for bending.
Also if you are cutting that leg down the middle, convert to poly, and there is a cool tool called quickslice that will cut your model down where you want it.
Good bye.