First Body Model

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Patrickssj6




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First Body Model

Post by Patrickssj6 »

This is my first Body model in 3ds max that i made.You know my modeling skills are beyond repair but i think this is acceptable.It is far from finished.It will go in a mod which we are currently working on(its a secret).Ignore the errror on its back i didn't noticed it.So here it is:
My first Body
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Post by Katarn »

1. What is your obsession with putfile
2. WTF?
3. modeling skills beyond repair: yes.
4. Acceptable: no.
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Sonictag




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Post by Sonictag »

you chamfered too small on the edges, so it looks like a box man. I can see you got some pretty good curves.
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Post by Patrickssj6 »

Yes curves yes but i champfered nothing lol.And other usefull comments?
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Sonictag




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Post by Sonictag »

Patrickssj6 wrote:Yes curves yes but i champfered nothing lol.And other usefull comments?
Really? Looks like you have chamfered edges on the legs, but ok, basically make it less boxy by adding some cuts to the sides of the legs, maybe make the legs have 8 sides, being a more cylandralical shape.
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Post by Patrickssj6 »

OK thnak you i didn't use box modleing.Just a question when i tesselate parts will it have a round shape?How can i get a round shape like you said like cinlindral?
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Gavel




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Post by Gavel »

Easy, create a cylinder, cut out it's end poly's and extrude from there. Then deform it to look like a leg.
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Post by Patrickssj6 »

i made that thing out of one mesh cause i will use it for halo
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Sonictag




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Post by Sonictag »

Make a cut down the middle of he flat sides of the leg, go into edge select and pull out each row of edges.
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Post by Patrickssj6 »

the problem is that i don't know if you know that it wouldn't be halo "acceptable"
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Gavel




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Post by Gavel »

There's this thing we like to call 'attach'. Use it.

Who the frick cares if it wasn't made from one mesh? It has absolutely nothing to do with the game if it was or not!
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Post by Patrickssj6 »

yes it has cause the collision geomtrey is pretty "delicete".But however i will continue workiing on it.
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Post by M_Deluxe »

Weird. Looks like an Alien
GJ for ur first tho.
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Patrickssj6




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Post by Patrickssj6 »

lol thank you.You noticed hios shoulders these are armor plates .It should be a warrior in the end.I will atach some stuff like gavel said
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Sonictag




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Post by Sonictag »

Ofcourse it would be fine with halo..

Ok, basically this is what you should do to round it out:

Image

The basic leg ofcourse, somthing like what you have.

Image

Convert to editable poly and make some cuts all the way on every side from bottom to the top, these will make it rounder in the end.

Image

Pull the verts out and there you go, a smoother leg!
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Post by Patrickssj6 »

this is with meshsmooth:
Image

Im not concerend with the lags so much
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Sonictag




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Post by Sonictag »

You cant use that model meshsmoothed or turbosmoothed in game. and the hole body needs a bit of smoothing.

Also, what are you planning for a head?
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Post by Patrickssj6 »

you mean cause of high poly?

For head hmm....I thought of somethin and i think (cause its still a secret my mod) it will be the helm will cover up the eyes(but still look great).I thinnk i will use uvw mapping over the whole body like the mc
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Gavel




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Post by Gavel »

Looks alot more Human! Two things:

Lots of smoothing causes lag in Halo, and Halo will only permit a bit of it. A good enough texture will cover up any hard edges. Or at least I think so...

:?

I read here once that Max has up to 32 smoothing available but Halo only permits around 20 - 25.

If you are making a character I think the legs, arms, and mouth are the most important to model correctly. If you look at Cptn keye's model the legs are very twisted and long. Not good for bending.

Also if you are cutting that leg down the middle, convert to poly, and there is a cool tool called quickslice that will cut your model down where you want it.
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cooldude5990





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Post by cooldude5990 »

its wayyyy to boxy.
Image
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