for me at least, when i make an elevator go up rly high rly quickly, it has to take a step of lets say 10 units up every frame. in-game, this would cause it to go so fast that you cant jump on, because the elevator would jump through u too quickly. if you make it change just a little every frame, then theres no problem. but its when you want to go up a long way without taking forever.
im guessing this is caused by the engine seeing such big jumps per frame and deciding to make u fall through instead of going up with it. when it goes up slower, or has less of a jump per frame, the engine will move you up as the elevator goes up.
what i want to know is a way to get rid of this problem. i tried seeing if i could increase the amount of location samples, or basically getting more frames to say where it is, so theres less of a jump between frames. but i couldnt find a way to do that. another idea i just thought of is do you need to have a slower acceleration to be able to stay on? maybe if it starts slow and then eventually gets to the max speed, then it will let you stay on?
ok well thats enough from me for now. i hope someone has an aswer or at least a clue as to how to get this problem out of the way
thanks
