Still curious how you acheive those nice holes without booleans... How do you line them up so perfectly vertex-by-vertex? Or do you do something different?
venomai wrote:
How do you line them up so perfectly vertex-by-vertex? Or do you do something different?
Ok, first off if you use boolean for this, lining them up is simple with using the array tools.
With my knowledge of katarn and his wonderful world of modeling he would simply cut them, and since he has a picture in the background he can simply cut to what they look like on that and they will be correct.
actually, they are mathematically correct, not done by eye. They are aligned by eye tho.
1. Make a box, chamer the edges, delete all faces, except for the front face (facing left viewport).
2. duplicate them (i use array) to the picture specifications (where the holes are).
3. attach the faces to the object.
4. create the planar face including the faces made from the boxes.
5. Delete the boxes face on the planar face.
6. intrude, extrude, bevel, whatever, i'll make a picture tutorial (mb vid tutorial on this) later, if you couldn't understand this.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out