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HK UMP (WIP) *UPDATE*
Posted: Sun Jun 12, 2005 2:39 pm
by cooldude5990
Heres my newest model im gonna try to put a good skin on it so im not gonna put too much detail in the model.
heres a render

Posted: Sun Jun 12, 2005 2:40 pm
by SnaFuBAR
looking good, as usual! can't wait to see the finished product.
Posted: Sun Jun 12, 2005 2:41 pm
by Patrickssj6
SnaFuBAR wrote:looking good, as usual! can't wait to see the finished product.
Posted: Sun Jun 12, 2005 2:48 pm
by Katarn
Grrr, who says you can't have the detail on the model and include it on the skin, like most people do?
Posted: Sun Jun 12, 2005 2:50 pm
by cooldude5990
ok ill put more detail in lol but it makes it a pain to uvw map then.
Posted: Sun Jun 12, 2005 5:51 pm
by moose
Wow man, haha just like I said over AIM, thats really really nice..
Looking at the small parts.. I really have no clue how you do that kinda stuff :-p
Your guns are looking sexy, keep up with it!
Posted: Mon Jun 13, 2005 12:01 am
by rossmum
Very nice.
Posted: Mon Jun 13, 2005 5:18 pm
by cooldude5990
thanks
heres an update

Posted: Mon Jun 13, 2005 5:48 pm
by [users]Leg0
it took me awhile to realize that the first pic was only half of the model

(in other words.. it looks amazing!!)
great stuff cooldude! can't wait for the skin

Posted: Mon Jun 13, 2005 6:39 pm
by Katarn
From this angle i can tell the gun is about 50% thick (more so for the grip) the inside of the stock should also be thinner (on top of the 50% scaling). As of yet , it looks o.k., but 00dave modeled one that you should shoot to beat.
P.S. I helped him improve on it since the render below. Hidden text MUHAHAHAHAHAHAHA.
Edit: I also noticed that the grip is too boxy, spread the edges at an even distance to get most curve - edges.

Posted: Mon Jun 13, 2005 10:26 pm
by rossmum
*eyes pop out*
*puts them back in*
Posted: Thu Jun 16, 2005 3:16 pm
by cooldude5990
yeah katarn im gonna put more of the small details on it when im done with it. i also fixed the handle and scaled the inside of the stock.
heres the render

Posted: Thu Jun 16, 2005 3:31 pm
by Katarn
we're going to improve on the model, it's a high polycount (undisclosed) but we'll work on making this a good model.
Posted: Sat Jun 18, 2005 1:40 pm
by rossmum
Crazy shit there, man.