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Luffy Player Model
Posted: Sat Jun 11, 2005 1:38 am
by Danke
I probably won't release or finish this, but it was my first time making a character/biped and I'm quite proud of it. It does need a little more in the width department (he's pretty squarish from his back to his chest, I can fix that)
It's something around 2K Polys, most in the face and most of those I should reduce. I plan on remaking the straw hat, it doesn't look too good as it is now. I also need to skin it, which'll be a breeze. Also, need to detail the hands, add sandals, fix shoulder.
My main ref:
And I just realized that he's in my sig now, so:
Posted: Sat Jun 11, 2005 5:04 am
by Sonictag
Lol, thats pretty good for your first, good job.
Posted: Sat Jun 11, 2005 11:36 pm
by rossmum
Nice.
Posted: Sun Jun 12, 2005 9:56 am
by [users]Leg0
Dan!!, One Piece is my favorite show now
The model is awesome!! just that left sholder is weirdin me out.
very neat

Posted: Sun Jun 12, 2005 10:09 am
by maca_ยง
Very good for a first.
Looks like he's broken his left big toe

.
Posted: Sun Jun 12, 2005 2:42 pm
by cooldude5990
nice job dude. my first person was pathetic, they still are lol.
Posted: Sun Jun 12, 2005 2:45 pm
by Patrickssj6
i used to make them look like retarts
Posted: Mon Jun 13, 2005 7:05 am
by Sonictag
Lol, i either model loony toon characters or retards when i get bored, got a whole collection of them.
I like that you have tried to include some gravity in the clothes to make the wrinkles, its pretty good for the most part
Posted: Mon Jun 13, 2005 11:40 am
by Patrickssj6
a cloth modifierLOLLOLOL I just had to casuse it tied to cloth modifier once and i twrieled up and got messy but then I applied a texture I had a cool render LOL

Posted: Mon Jun 13, 2005 10:44 pm
by Danke
Patrickssj6 wrote:a cloth modifierLOLLOLOL I just had to casuse it tied to cloth modifier once and i twrieled up and got messy but then I applied a texture I had a cool render LOL

That almost made sense. But then it didn't. LOLOOLLLLOOOOLLLLLL

zomgkthxbye.
I fixed the shoulder. Does anyone know if the perspective view distorts the X axis in renders (and viewport), because a friend commented that it looked stretched, especially his face which it does and I can't figure it out.

Posted: Tue Jun 14, 2005 7:10 am
by SnaFuBAR
basically, you're seeing the head in perspective on the right. in the front view, to the left, it's a false, orthagonal view. it may seem stretched but it's not.