Skinning Question

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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rossmum





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Skinning Question

Post by rossmum »

I am new to modelling and have no idea how to skin my gun. I've been asking Katarn on MSN but he refuses to be helpful, so I was wondering how you get to this:

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Katarn





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Post by Katarn »

keep bashing me, i'm just trying to finish that sniper rifle...No you can't have pics, and no it's not finished yet. Yes, it is very very very sexy.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Patrickssj6




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Post by Patrickssj6 »

Katarn wrote:keep bashing me, i'm just trying to finish that sniper rifle...No you can't have pics, and no it's not finished yet. Yes, it is very very very sexy.
that does nothing to this topic thats called spam
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Katarn





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Post by Katarn »

I was defending myself from a statement, from my perspective you are driving this topic off-topic, now get on topic.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
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Post by Patrickssj6 »

OFF-TOPIC:
You said yourself that i'm a n00b at modeling and skinning so i will shut my mouth.You are the modeling and skinning god so help him cause you are almost the only one who can do that.Most of the time you just blame other when they are showing of there stuff and try to help.
ON-TOPIC:
I never made guns before.Like i said katarn is one of the best.What you tryieng to do is UVW mapping or somthing like that.
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[users]Leg0





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Post by [users]Leg0 »

check this out.. http://www.studio-erebus.com/studio/tut ... -dice.html
tutorial is originally used for gmax but i think you can apply the same concept
or this one for 3dsmax..
http://waylon-art.com/uvw_tutorial/uvwtut_02.html

i've always used ultimate unwrap3d.. which costs moola though.
rossmum





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Post by rossmum »

Thanks Legato. And you other two, stop bickering.
Sonictag




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Post by Sonictag »

If you want to archieve an unwrap like that, you would firstly planar map the whole gun, then you would go to unwrap uvw, click on the + next to it and make it so it will select faces, then you want to start selecting faces, picking the appropriate axis and pressing Planar.

Then, what you will do is select say one face at a time, then stitch it into place, or simply weld. I would reccomend putting a shortcut for the stitch tool in your uvw unwrap window, mine is set to ctrl + s.
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Post by rossmum »

:( Sounds very time consuming...
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Mourge





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Post by Mourge »

yea i was lookin how to do this also for my CE map very hard stuff im stumped =/
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Post by Sonictag »

It gets easier if you start doing it, just sounds complicated and yes it can be quite time consuming but if you diddnt go overboard with your polycount then it should be a doddle.
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Post by rossmum »

How does 1970 sound? That's mainly on the stock, which is uber-smooth, and on the top of the gun where the sights mount.
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I Trunks I





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Post by I Trunks I »

i would just like to say that since he's a modeling god doesnt mean he has to help 24/7 it would b a good thing to do but if he workin on a model it makes sense not wanting to be bugged while ur worken on a model.. it would get annoying..... similar thing happen to me wen i was makin a map (warcraft 3)
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Post by Patrickssj6 »

yesterday i downloaded a video tut on how to unwrap and skinn in 3ds max
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