Shin wrote:no, actually i do mean modeling...
I mean all of the different models when u open a map in hmt, is there a way to just make one, and not have to repeat it again and again to get the model's different ranges?
I know what you mean.
There are different models with varying degrees of detail depending on how far you are away from an object.
Like when you look at the assault rifle from really far away
you are actually seeing a model with very few triangles,
as opposed to the detailed model you see close up.
It makes great sense from a game dev perspective.
Anyway, I don't think there's any way to do what you are trying to do.
You'll probably just have to make the same modifications to all models.
It would be nice if you could just use one model for all distances, but aside from the fact that HMT won't let you import a more detailed model inplace of a less detailed one, it would probably also cause a lot of lag and stuttering.
You could possibly just use the least detailed model for all the models, but that would look crappy.
The only reasonable option I think would be to make a compromise.
Say there are 4 seperate models you could use the least detailed model for the 2 least detailed models and use the 2nd most detailed model for the 2 most detailed models.
Did that make sense?...it did in my head.
Either way it's probably not going to look that great.
The best method is probably just to go ahead and make the same modification to each model. You'll end up with a much better mod.