Zelda Online Update (Ingame Epona Pics)
Posted: Fri May 20, 2005 1:37 am
i finished building my model Epona, which is the primary vehicle in this mod, im still trying to get it working right ingame being the first total vehicle i have ever done, up to now i still cant get it to load in sapien... keep getting an error message while trying to place it on my map, i guess its cuz i havent made a custom physics or the animations for it yet, i have never done physics files b4, niether have i done vehicle animations b4 so im looking for some help with experienced people in this, i know that vehicle animations are very limited to things such as walkin and so on but i figured out how they will all work without looking so buggy, i just need help getting it to work ingame. il post pics of it
Also i figured out thats is possible to do a enemy targeted battle system almost like the Z targeting system in the real game! Thanks to some uber H4x, yes while in close ranged combat, u will be able to target your enemy with a yellow spinning rectile that stays locked on to target for a semi turn based combat for melee weapons like the master sword and shield, this will only be availible for those melee weapons though, thus making melee weapons a big advantage. just like fighting those skeleton dudes from the forest temple, u and your apponent will be able to block melee attacks with your shield ,evading manuvers , and do powerful over head swing attack allong with traditonal melee attacks with your sword until u hit your apponent enought times to kill em. with addition of blinding stunning deku nuts and planting bombs, which cant be used same time with the sword and shield but this will ad a key stategy element while in combat having endless fun and all while in 3rd person mode too!.
So now we are not only replicating how the mod looks like the original, but how the gameplay feels too!
Oh heres heres my Epona pics (ingame)

Also i figured out thats is possible to do a enemy targeted battle system almost like the Z targeting system in the real game! Thanks to some uber H4x, yes while in close ranged combat, u will be able to target your enemy with a yellow spinning rectile that stays locked on to target for a semi turn based combat for melee weapons like the master sword and shield, this will only be availible for those melee weapons though, thus making melee weapons a big advantage. just like fighting those skeleton dudes from the forest temple, u and your apponent will be able to block melee attacks with your shield ,evading manuvers , and do powerful over head swing attack allong with traditonal melee attacks with your sword until u hit your apponent enought times to kill em. with addition of blinding stunning deku nuts and planting bombs, which cant be used same time with the sword and shield but this will ad a key stategy element while in combat having endless fun and all while in 3rd person mode too!.
So now we are not only replicating how the mod looks like the original, but how the gameplay feels too!
Oh heres heres my Epona pics (ingame)


