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Zelda Online Update (Ingame Epona Pics)

Posted: Fri May 20, 2005 1:37 am
by jahrain
i finished building my model Epona, which is the primary vehicle in this mod, im still trying to get it working right ingame being the first total vehicle i have ever done, up to now i still cant get it to load in sapien... keep getting an error message while trying to place it on my map, i guess its cuz i havent made a custom physics or the animations for it yet, i have never done physics files b4, niether have i done vehicle animations b4 so im looking for some help with experienced people in this, i know that vehicle animations are very limited to things such as walkin and so on but i figured out how they will all work without looking so buggy, i just need help getting it to work ingame. il post pics of it

Also i figured out thats is possible to do a enemy targeted battle system almost like the Z targeting system in the real game! Thanks to some uber H4x, yes while in close ranged combat, u will be able to target your enemy with a yellow spinning rectile that stays locked on to target for a semi turn based combat for melee weapons like the master sword and shield, this will only be availible for those melee weapons though, thus making melee weapons a big advantage. just like fighting those skeleton dudes from the forest temple, u and your apponent will be able to block melee attacks with your shield ,evading manuvers , and do powerful over head swing attack allong with traditonal melee attacks with your sword until u hit your apponent enought times to kill em. with addition of blinding stunning deku nuts and planting bombs, which cant be used same time with the sword and shield but this will ad a key stategy element while in combat having endless fun and all while in 3rd person mode too!.

So now we are not only replicating how the mod looks like the original, but how the gameplay feels too!

Oh heres heres my Epona pics (ingame)


Image Image Image

Posted: Fri May 20, 2005 2:11 am
by The Spartan!
Outstanding! Is it going to be a vehicle or something?
Thanks,
Elite Hunter

Posted: Fri May 20, 2005 3:07 pm
by SunnySharma
I can simply say this is amazing.

In the beginning of Halo, people learned hex editing. We had fun with the xbox by changing simple things.

Then, came PC. We went nuts in trying to create fun stuff.

Then, came CE. We went nuts with custom maps. But NOT once was there an entire overhaul of the Halo Engine. This is what Halo is capable of. Not the "going around with guns" shooting Halo is based off of, but an entire game conversion...

Posted: Fri May 20, 2005 8:05 pm
by Excal
Yeah, might be the first TC Mod if he can pull it all off. My suggestion is add some detail to the models.

Posted: Fri May 20, 2005 9:04 pm
by Sain
and make some bitchin animations :wink:

Posted: Sat May 21, 2005 1:06 am
by Sonictag
Well, when you animate the horse it will move like a mech a bit, but that is the best you could probably get.

This mod looks great so far.

wow

Posted: Tue May 24, 2005 9:46 am
by JudgeBond
wow i never really thought this would come so far.....cant wait till the time comes where we can actually try this map out.
i always wanted to play zelda online against people, and this will be the first time it will be done.

Posted: Tue May 24, 2005 11:56 am
by Excal
Yeah, and Tiamat is doing the scripting for the new battle system, so it's going to be a very good mod. :wink:

Posted: Tue May 24, 2005 12:05 pm
by Duncan
When this comes out, I am saying good bye to halo 2 for a few weeks!

Posted: Tue May 24, 2005 11:05 pm
by jahrain
about the horse anims, dont worry about it lookin mech looking like most walkin animations for vehicles, i matched the 4 frame animation up perfectly with live video of epona running and it runs perfectly, looks like shes accually alive, the only down side is theres no speed tansitional animations, like form walking slowly to galloping, but it still looks by far exceptable to my standards, once i get all animations, idle, jumping, stopping etc all working, thanks to killa, i can make some videos of her to show how leet she looks.