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HELP WITH GMAX!!!
Posted: Sat Apr 23, 2005 4:57 pm
by No-Ca$h
i got the plugin but when i use it the model is really small and i cant get close enough to see what im doing how do i make it bigger?
Posted: Sat Apr 23, 2005 5:48 pm
by [users]Leg0
it's a plugin you have to download.
here's a link:
http://cloud.prohosting.com/talone/gmax/converters.html
btw, i'm guessing you need this for halo pc models?
Posted: Sat Apr 23, 2005 5:53 pm
by No-Ca$h
yea and thanks alot man
Posted: Sat Apr 23, 2005 6:35 pm
by No-Ca$h
i cant find which one to download.
Posted: Sun Apr 24, 2005 12:37 pm
by No-Ca$h
i got the plugin but when i use it the model is really small and i cant get close enough to see what im doing how do i make it bigger? and i only see it in the bottom right window.
edit: sorry i just need help Katarn
Posted: Sun Apr 24, 2005 12:38 pm
by Katarn
you triple posted, you should've combined that all into one post.
Posted: Sun Apr 24, 2005 5:23 pm
by [users]Leg0
well the thing is with gmax and 3dsmax is that it has some very weird errors when you export it.
i haven't come accross anyone who can get passed this.
so basically, you're wasting your time trying to move and drag poly's around in gmax/3dsmax.
i know i've seen some people create stuff in blender, lightrays 3d, and anim8tor.
http://www.blender3d.com
http://www.anim8or.com/
i also suggest that you look into halo custom edition.
gmax's .jms exporter isn't the greatest but it works, and besides, gmax is free.
you can model anything you want for however long you want..
Posted: Mon Apr 25, 2005 12:41 pm
by No-Ca$h
i tried lightray and blendor. in lightray i liked it and it was easy to use but when i tried to export the model it wouldnt let me so i guess i would have to buy it and in blendor whenever i would try to import the file it would say "error reading the file" and nothing would come up.