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blood gulch model.
Posted: Sun Apr 10, 2005 8:26 am
by savageman167
how big is the blood gulch level? this would help me understand how big a big map should be.
Posted: Sun Apr 10, 2005 8:35 am
by Patrickssj6
i don't no how big but i use 10000X10000 and its middle
Posted: Sun Apr 10, 2005 8:38 am
by theguy2042000
its not over 20000 X 20000
Posted: Sun Apr 10, 2005 8:39 am
by Patrickssj6
i think its 15000X5000
Posted: Sun Apr 10, 2005 8:43 am
by savageman167
sence 10000x10000 is in the midel of those ill sue that

thx.
Posted: Sun Apr 10, 2005 8:47 am
by x13igDudex12
my beach map was 20,000 by 20,000 and i think its about the same size
Posted: Sun Apr 10, 2005 10:42 am
by savageman167
guys, it seems i lost my book mark to the gearbox tutorial for the parimeters of the veihcels and stuff. could some one point me in the direction of the offical tutorlail.
Posted: Sun Apr 10, 2005 11:24 am
by Waverunner
You can extract the mesh of bloodgulch using sparkdit, and edit it for a CE level. For some reason, you can't inject it back into a PC level though....
Posted: Sun Apr 10, 2005 5:06 pm
by theguy2042000
but I've tried that before it doesnt work that good, and the bases don't come out either.

Posted: Sun Apr 10, 2005 6:56 pm
by Waverunner
ya, and the bases aren't in the models in HMT either, weirdly enough
Posted: Sun Apr 10, 2005 6:59 pm
by theguy2042000
no wait I jsut tried again and everythign is there except the the textures but its all messed up like you have to flip certain textures and stuff so no it's not real good
Posted: Sun Apr 10, 2005 7:01 pm
by Waverunner
are the bases there in the ground mesh?