Page 1 of 1

Skinning

Posted: Tue Mar 29, 2005 11:43 am
by VenaticalOne
How do you create skins for new models?

I have 3dsmax and photoshop

Posted: Tue Mar 29, 2005 11:46 am
by Sonictag
You create a uvw unwrap for your model
You then use a plugin called texporter which you have to download and turn your co ordinates into an image.
Then you use photoshop to edit this image.
Then you drag the image icon onto your model in 3ds max and you can edit it and everything.

Posted: Tue Mar 29, 2005 11:47 am
by VenaticalOne
how do you export models from the game?

Posted: Tue Mar 29, 2005 11:58 am
by Exdeath7
Import you mean? I would like to know that actually.

I made a video tutorial on how to unwrap sometime back. I'll have to make another one.

Posted: Tue Mar 29, 2005 12:04 pm
by VenaticalOne
I meant "how do you get models out of the game so you can edit them"

I guess I would need to know how to import them too.....

Posted: Tue Mar 29, 2005 12:19 pm
by Sonictag
Use HMT and open a map file, then locate to the bitmaps folder and then you have all the skins, take the skin, open it, edit it and then "inject" it back into that map file.

I have made a few unwraping tutorials which havnt been released, maybe i will release them one day...

Posted: Tue Mar 29, 2005 12:23 pm
by Waverunner
sonictag wrote:Use HMT and open a map file, then locate to the bitmaps folder and then you have all the skins, take the skin, open it, edit it and then "inject" it back into that map file.

I have made a few unwraping tutorials which havnt been released, maybe i will release them one day...
I'd like to see that tutorial too. PM me if u release them :D

Posted: Tue Mar 29, 2005 12:28 pm
by VenaticalOne
How do you get the actual model out, not the skin?

Posted: Tue Mar 29, 2005 12:48 pm
by Sonictag
Just find the model and export it as an onj, same program you use (HMT) and it is easier to edit the model in a program called milkshape 3d.

Posted: Tue Mar 29, 2005 12:51 pm
by VenaticalOne
k thanx a lot

Posted: Tue Mar 29, 2005 1:08 pm
by Sonictag
No problem, thats what im here for. If you need any help just say, i am happy to help and increase my number of posts.

Posted: Tue Mar 29, 2005 1:13 pm
by VenaticalOne
is it possible to open .obj files with 3dsmax?

Posted: Tue Mar 29, 2005 1:15 pm
by Sonictag
Yes it is, but you need to put this plugin in your C:\3dsmax7\Plugins or similar for whatever 3ds max version you are using.

http://www.gold-software.com/OBJImportf ... ew5335.htm

Download it from there.

Posted: Tue Mar 29, 2005 1:17 pm
by Pie
Yea, sonictag has a few tutorials that he is too lazy to realese

Posted: Tue Mar 29, 2005 1:18 pm
by VenaticalOne
thanx you guys are really helping me today lol

Posted: Tue Mar 29, 2005 1:29 pm
by VenaticalOne
sorry for the double post but is there a way to skin new models with milkshape? Like texporter but....for milkshape

Posted: Tue Mar 29, 2005 2:00 pm
by Sonictag
You can just take a screenshot of the UVW co ordinates window and paint over it, which is the olld fassion way.