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JMA Script for gmax.
Posted: Mon Mar 28, 2005 10:56 am
by [users]axem
First off, How would people with gmax like a JMA script?
If in 5 days, a yes option for a poll is over 51% then i will try and find somone who knows what there doing to make a JMA script.
Posted: Mon Mar 28, 2005 1:26 pm
by gecko753
wait... is there a JMA script for 3dsmax??? if not... then go for it
Posted: Mon Mar 28, 2005 1:28 pm
by Pie
blitzkreig plugin allows .jms and .jma exportation from 3ds max.
gmax's chimp plugin only allows .jms exportation.
Is is seeing the view of gmax users (or soemthign) if they want the be able to export .jma files. I'm sure they do, though.
Posted: Mon Mar 28, 2005 2:37 pm
by hakuran
Hell yeah, I've been waiting for this! Please, make one, I beg of you!
Posted: Tue Mar 29, 2005 1:33 pm
by KiLLa_187
why stop there?
why not make a REAL Jms exporter?
with regions, skin, and biped support?
Why not make a jms, jma, jmo, and jmr exporter???
U think gmax users don't want to make animations for vehicles?
Posted: Tue Mar 29, 2005 4:22 pm
by [users]axem
For a start, I am not going to get in over my head. And whats the diffrince between all the files. I just mainly use jms and jma. I will, ifnd that out though. But yes i have been thinging of making a blitzkreig plugin for gmax.
Posted: Tue Mar 29, 2005 4:41 pm
by gecko753
ooh sry when i saw script i was thinking importing
but yea killa, you seem to know a lot about this stuff so what are the other types used for?
Posted: Tue Mar 29, 2005 9:18 pm
by KiLLa_187
jma is a base anim(fp anims and most other anims), jmo is a overlay anim(for vehicles aiming anims ect..), and jmr is for replacement anims.
and Chimp DOES NOT support gbxmodels, regions or skin.
nothing to date can export the skin modifier to halo.(exept gbx/bungies exporter

)