JMA Script for gmax.

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Should someone make a jma script for gmax?

Poll ended at Sat Apr 02, 2005 10:56 am

Yes
7
58%
No
0
No votes
IDC, I have 3ds Max
5
42%
 
Total votes: 12

[users]axem




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JMA Script for gmax.

Post by [users]axem »

First off, How would people with gmax like a JMA script?
If in 5 days, a yes option for a poll is over 51% then i will try and find somone who knows what there doing to make a JMA script.
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gecko753




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Post by gecko753 »

wait... is there a JMA script for 3dsmax??? if not... then go for it
Pie





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Post by Pie »

blitzkreig plugin allows .jms and .jma exportation from 3ds max.

gmax's chimp plugin only allows .jms exportation.

Is is seeing the view of gmax users (or soemthign) if they want the be able to export .jma files. I'm sure they do, though.
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hakuran





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Post by hakuran »

Hell yeah, I've been waiting for this! Please, make one, I beg of you!
"SO how bout you come back to my place and ill show you a real ivory tower" - marianhossa18rw, on Halo 2 pick-up lines
KiLLa_187





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Post by KiLLa_187 »

why stop there?
why not make a REAL Jms exporter?
with regions, skin, and biped support?
Why not make a jms, jma, jmo, and jmr exporter???
U think gmax users don't want to make animations for vehicles?
[users]axem




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Post by [users]axem »

For a start, I am not going to get in over my head. And whats the diffrince between all the files. I just mainly use jms and jma. I will, ifnd that out though. But yes i have been thinging of making a blitzkreig plugin for gmax.
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gecko753




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Post by gecko753 »

ooh sry when i saw script i was thinking importing :wink:

but yea killa, you seem to know a lot about this stuff so what are the other types used for?
KiLLa_187





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Post by KiLLa_187 »

jma is a base anim(fp anims and most other anims), jmo is a overlay anim(for vehicles aiming anims ect..), and jmr is for replacement anims.
and Chimp DOES NOT support gbxmodels, regions or skin.
nothing to date can export the skin modifier to halo.(exept gbx/bungies exporter ;) )
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